View Full Version : Level Design
- RO-Kerch (WIP)
- play map button problem!
- Stationary tank
- Achtung mappers! (who make maps with vehicles anyway)
- Destroyable meshes help
- system files
- to the creater of the Berezina map
- [WIP] RO-Buda_Ostroma
- Need a little help getting started
- Omgwtfbbq - Jets Needs Your Help!!!!!!
- HDR bloom?
- Bloom Tutorial
- Dramatic Lighting Tutorial
- Smoothing tool: WTF
- Strange error
- Enlisting help to make a map
- bots and vehicles
- future berlin map needs to look like this
- So is Orel and Orel 88vs76 in Final
- Weird problem with player shadows
- Orel?
- Historical Mapping Tank Availability by Year
- About Making Backups
- A little help on creating new role
- tHE rOAD TO OREL FINAL MAP THREAD BY THE AUTHOR
- RO-Vilnius
- Spawning problem
- NEW "RELEASE": RO-Konigsplatz_Panther_v1
- [question] multiple terrains instead of 1
- Wateverovko...great map, but...
- How would YOU design a bolt-only map?
- Red Orchestra Mapping Contest (Making Something RO!)
- So who's entering the contest?
- Source pictures
- COD radient vs UnrealEd
- RO-Riga Docks
- Decolayer problem.
- How to make Water effects?
- Map Start Philosophy?
- map size, terrains, deco l...
- Bot pathing tips from Ramm!
- We want this link used :)
- RO-Kolno
- New level: Marinovka
- RO-Zavod (screens)
- Adding cubes within a terrain setting.
- Mapping Questions
- Another Suggestion
- Static Mesh Catalogue
- Phase 1 deadline approaches !!!
- The siege of Breslau: Information needed
- To all early war map mappers...
- Making a raised road
- Mappers: please use the spawn protection and anti-arty areas!
- Some screens
- What is the bare minimum for map preview?
- sdk manual
- Why so many bad infantry maps?
- New View Distances
- Doors
- What is snipingvolume and why should I use it in my map?
- Interested in an update ?
- Tweaking the KV???
- What ever happened to...?
- Tutorials videos for noob like me.
- problems with projectors
- draw distance
- Strange probleme, bug or grid probleme?
- BSP versus static mesh
- Vertex Snap Toggle
- Terrain scale in meters
- Single player maps??
- New Tank maps!?
- DamagedMesh to undamagedMesh
- revival of RO-Bialystok
- Door Height/Width
- Xendypoo's project
- Road to Hill Combined Download?
- Preview: RO-Sterlitz
- Wanna See How Your Custom Map is doing?
- Why a BSP inside Anti-Portals??
- Brest-Litovsk Fortress
- How can i do a Capturezone capable from diffrent locations?
- Problem with spawns
- 667th thread
- How to do Anti-aircraft guns fire ?
- Q to Tripwire contest dudes: Exactly what is "full bot support"
- river bottoms
- Waves in fluid surfaces ???
- Making Mud and Deep Snow
- Mapping for mods?
- Map in beta, where to upload?
- RO-Roter Boden (not finished)
- Overheadmap tutorial?
- Wish list - please - with cream and a cherry
- Kas_clan_lyeskrovy
- RO-Kryukovo
- Projector Problems
- Noob problem: Play Testing Map
- Fallschirmjager Add-On & sampler map
- Firing range coding?
- Heer & WSS Snow Camo Add-On & Sampler Map *RELEASED*
- How many meters is beach assault2?
- Objectives and Destro-Meshes
- Simple building procedures
- Forcing bots to crouch/go prone
- Advancing Spawns Help
- Gebirgsbunker Map Finished... but...
- Update Orel 88 vs 76 please!
- Looking for a building designer to collaborate with me.
- Tricksy tiggers a small question.
- Help me stop tree pop
- Optimize: Manual Excludes
- Select Keyframe Mover?
- Snow floats through buildings.
- Building paths and making hemispheres
- cutting thru terrain
- Ro-Roles Setup
- What the heck is wrong with fluidsurfaceinfo
- Build Error
- Best movie I ever made
- Weird problem appeared.
- How to setup rain
- 'Select Inside' 90% won't work & other issues
- doing terrain from real data
- [Preview] RO-Tractor Works
- saving static mesh packages
- Rate custom maps here!
- Making trenches with terrain editing
- PariserPlatz-preview
- What's the story with Koitos?
- RO-Orel-88vs76_2 - Allies nerfed a bit too much
- Red Square Stalingrad
- 1937 Map of Stalingrad
- Spawning problem
- About Bots & Pathing
- The map optimization thread
- Map file is way to big!
- The masterobjmanager
- Black Day July - Dead Horse Edition: Ideas?
- New update? Tripwire?
- Setting up three objectives
- Adding useable Vehicle
- [Preview] RO-Zhitomir
- 2 map related questions
- Help With Vehicles
- My humble request
- Thanks for Kolno
- Germans in Russian uniforms
- Static Rotation
- RO-Gorlitz
- Map Contest Phase 2 Prizes announced!!!
- Is the community ready for Pistol only commanders?
- Custom Content Pack
- Zoning
- Shaders - AAAAAAARGH!
- UnrealEd. Getting started, help needed.
- Bot pathing question
- RA-Zavod (new screenies, final map before contest deadline)
- Request for all mappers
- Tractor Works?What you guys think?
- Selection box in editor?
- Best editor "build" settings?
- editor slips out of grid
- how to change View distance level
- Maporchestra down, alternative hosting?
- Last Minute Tips For Map Contest Entrants
- The winter revenge.... [Preview]
- Editor Crash - Terrain Size?
- All contest entrants in one place.
- Brest Fortress
- New Stalingrad map? Volga OST
- Flickering Destructo-meshes
- Lighting - a little ranting and a little tutoring.
- Is there a way to limit this?
- Possible to make random objectives?
- How complex can you get with brushes?
- Map packs: where?
- bomb flash light....
- 2 noob problems
- 2 noob problems
- Spawns not working?
- Mga_b1
- Spawn Area Mix Up - Need Quick Help!
- Help looking For map.
- Maps you dislike and why . . .
- ActorX for Maya 8.0 is out!
- Maps you love and why
- Does a mesh have the number of limits?
- [Preview] Gates of Moscow
- Help wanted
- Collision question.
- RO-Rifleznbayoz is out!
- water
- water
- Never had this problem before
- HMT new map information required
- The 181st Needs You.
- [Preview] Dubrava
- [Preview] Minsk 1944
- Community Custom Gun/Vehicle Thread
- old RO maps in new UED
- water not working.
- Map Contest Mappers are famous now
- Which version of the maps the contest will be judged upon?
- Idea for a new combined map...
- RO SDK Beta Tutorial
- Giant Berlin map - idea
- Null Material Reference
- AI Scripts
- Who can convert EastPrussia ?
- Beach Assault II and bugged 88s
- More planes static meshes ?
- Sneak Peak: RO-Altdamm
- Inside the Reichstag
- water problem
- M1937 45mm Final-Video
- How do i make an explosion hurt player
- Error, class ROGAME.ROTEAMGAME not found
- Wanna know what a Russian village really looks like?
- Another bizzare problem.
- Editor Crashing
- map problem
- Would like to see a detailed Overhead map tutorial
- Satchel or any weapon spawning?
- cube map
- Minimun tank crew
- Destroyed Vehicle Meshes
- Vehicle dust color - how to set up for your level
- Deathmatch mutator
- Next tough question Mines
- Big City map?
- Normandy 1944 Mappers
- Help(2 questions)?
- OREL which one?
- Removing Objectives for Practice
- Need a Bomb Crater Static Mesh
- walls, floors....
- Have a problem, please help!
- How do I set a map to load to cache only?
- Deleting a build
- How do I write to the screen in my Map
- Volumes: Location/Communication
- How to leave distaste in your mouth - Iron Cresendo Shame!
- Terrain Editing
- editor help
- Terrain
- Rostov
- Textures
- RO weirdness, are the following map bugs or rare standard bugs?
- Terrain in overlapping zones
- WW1: Iron Europe
- Kursk
- Looking for a few items....
- RO-SpawnWeapon
- Two mapping concepts/ideas I'd like to see
- My Construction Brush is...
- sound effects and 2d overhead map
- sound effects and 2d overhead map
- Ponyri
- Map help needed
- some design questions
- "Bad Name Index" Error
- Vehicle Bot Navigation
- Vehicle Bot Navigation
- Mappers Cheatsheet: Scale and Common Measures
- Essential maps
- Verzogerung Prison Concept
- Bot Spawn and Path Question
- I search a creater of east front maps
- Problem sending map to others. Enclosed error message.
- What's going on with Orel?
- PSA: Future Proof your maps.. add more player starts
- How do you make opening doors?
- Map and Descrip Location.
- overhead map.
- You know it's time to take a break...
- AHz April Movie Release
- Flakturme
- Wateverovko_50
- German Half-Track re-skin, Yellow and Green camo to match tanks.
- MyLevel (staticmeshes) and it contents
- Different skins
- Help on first map
- How do I place hit messages in a firing range map?
- Russian Villages - Colour Photo archive
- The theory of RO level design and construction
- Finnish Skins for Winter-War maps (Download)
- Suburbs of Kharkov
- Pariserplatz update
- Blocking Volume - Specified soldier
- Level Editor download?
- Good reference photos for mappers (from history page)
- any hot/new tank maps?
- Pavlov's House
- I want to make a map!
- Anti-Portal Issues: Missing in views
- Capture Point with RODemolitionVolumes/RoobjSatchel
- RO-Kommissarhaus - Draft Document
- Did Russian/German Apartments of the Era all have Kitchens
- RO-DG-Petros pre-beta thread
- BridgeCrossing map from AA
- Corpse of Pawns in RO?
- What the SDk needs to be "final."
- Preview of Myshkova River
- EDITOR: May '07 Patch & Bots
- realy frustrating bug or cursed mesh ?
- How Do I ???
- 64 Zones but how many ZP's?
- Cap Bar Staying on screen.
- Konigzplazt Reichtag?
- Question for the budding coders! (possible roundbased gameplay)
- Classic RO maps
- Missing Resources!?
- What to map
- Mapping a city
- Size matters
- MIP Map Problems
- Many old MAPS used old ahz vechicke paks not work
- ROSDK slowing to a crawl
- SDK bug/problem
- RO-Bridge (Mohaa map) Preview
- Arad Realism for 50 players
- Tiggering an event at round end.
- RO-Vidzeme Preview
- Makhnovo re-release
- MGA Who made it?
- A request
- Hill 3432/Hill 400
- Triggered spotlight
- Adjusting M1937 Field of Fire
- Adjusting M1937 Field of Fire
- Steel Fury Demo Map Conversion
- Destroyable Objectives on Overhead Map
- Idea: Large open field, trench warfare
- Infantry Server Idea
- Capped all objectives No round end?
- BSP Holes and tears How to find them; how to get rid of them.
- Map Request: Wonky Donkey's Day Off
- Lazur fünfzig :-)
- Questions about Vehicles
- Creating the Ingame Map
- Preview: Smoke rounds for Tanks
- [Preview] RO-Kriegstadt: Der Untergang Berlins
- Cubemaps: Setres and FOV for Screenies
- Greenscreen Map
- Package ## has been changed?
- Need help for RO Maps timetable
- Inspirational photography of Russia
- Where is this map?
- Redirect and textures problem
- What ever happened to Drevlin?
- Race maps
- How do you create a 64x64 terrain with more quads?
- I don't really know..
- Russian 1945 maps
- RO Assets for UT2004
- Cap Zone Removal
- An objective idea from EnglishRussia
- Changing Tank Types and Start Locations?
- Early War German Tanks?
- [Preview] RO-Kharkov 1943
- Recover broken map
- New Bloom and custom content
- [preview] RO-WilhelmPlatz feat. Reichskanzlei
- Faster Downloads?
- Can someone help me with my MOM
- Djukovo 1 december 1941
- Mappers: Bloom Guide & Tutorial
- [Preview] RO-Klin
- RO-Sukhininci_B1
- UnrealScriptedSequence usage
- Help - how to xWeatherEffect
- Ponyri Redux
- This Is Blasphemy! This Is Madness!
- Problem with a brush...
- Stalingrad Map Brainstorm
- [Preview] TractorWorks_Final
- German Mappers/deutschsprachige Mapperecke
- Terrain Heightmap and Layer - File Sizes?
- Map hosting
- [Preview] RO-Böcklin
- Maya -> RO scale
- Insane map idea: Riverine Combat
- Maya 8.5 UV problem, Terrain Sector Size + Preset ms questions.
- Splt Spawns
- Custom Maps Not In These Forums
- Mare Nostrum: Bardia
- Mare Nostrum: Tobruk
- time triggered Minefield
- [Preview] KrasnyBor
- PineValley_b2
- [Preview] RO-Moscow
- Map idea--the "last battle of WWII"
- Good book for mappers
- Learning To Map 101: 3dBuzz.com
- Should I bother making another map?
- Gpf
- [Preview] RO-MotorCyclesGP_B1
- Another idea for a fun map ...
- Semi-Solid or Static Mesh
- Tutorial for Static mesh melding needed.
- [Preview] RO-HeavenVillage_FirstViewing
- FestungKurland - really overlooked map...
- search and destroy!!!
- [Preview] PariserPlatz III pakv1
- RO Western?
- The most decisive battle of WWII that you've never heard of
- Town _of_Fallen_Heros_Beat3
- Arad_ReconWars
- Compressed Heer Winter Camo Files?
- CC available for mappers
- [Preview] Vitebsk Outskirts
- Debrecen
- Ut3 & Ro ?
- Dev Textures
- Mare Nostrum Mapping
- Map types
- How do you Create an RO map?
- New Buttons for unreal editor
- Where can we DL all the new maps?
- MN map issue
- Create the Overview map
- Map is blurry online but fine in Practice mode
- Terrain Issue/Question
- Load errors.
- RO-FestungKurland
- weird spawn issue
- Anyone have pics of Kharkov from mod days?
- [Preview] RO-Prussia Beta 1
- Mapper of Alte Ziegelei
- [Preview] RO-BlackCoast
- Carpathian Crosses mappers guide
- Anyone have a spark Emitter?
- RO-Leshnev Map Builder needed
- New mapper :(
- Mare Nostrum Mapping Contest
- Level Editors
- PreCacheGame
- New to mapping and hate terrains
- How to use heightmap conversion software?
- AHZ problems
- Inspirational pictures of ruined St. Petersburg?
- RO-TopGun (searching)
- embarasing noob question
- -[SiN]- Clan Server announces finished KonigsRemix V4
- RIP-Stoumont
- [Preview] Balaklava1944
- Arad Real Forests 3
- Spawn Problem
- Bots don't care about AssaultPaths
- Fog
- Problems with Weapon pickups
- New Map (votes needed)
- Ramelle,Francia Ready
- New Map (vote 2)
- Construction of Mamaev Kurgan
- Time change
- Arad with trenches
- what actors can cause an on-line crash
- Proposal for map.
- How to Get it in Map List?
- Tutorial Request: Guide to making a first releasable map
- Strange pattern while painting a layer
- Unrealed and Vista
- Question - Weapons pickup
- Problem with Spawn Points and Objectives
- Pavlovs House
- Have ther ever been any Cholm Pocket maps ?
- free books on fortifications
- Help With Editor
- Tip: Dense Fog
- Strange lighting
- Try to convert a static mesh to brush
- what map was it???
- How To: Make Roaming Camera
- can't open actor properties menu!
- Mortar issues
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