- So who's going to port their maps over?
- Trenches.....?
- Sdk ?
- Guesses on when we can start to map for RO:O?
- Leningrad Streets
- RO Editor shortcut.
- RO Mapping Tutorials?
- RO-Mga: Redux | *** Beta Release ***
- RO-Dubovicy redone?
- Joeminator?
- RO-Budai Honved
- Random deco generator.
- Bailystock - any chance of a remake for RO:O?
- RO: Rabenstein in RO:Ost Front??
- Close quaters
- Entweichen
- Map suggestion: Petsamo-Kirkenes
- Unoffical Mapping FAQ (w/ Map Scale!)
- Question about objectives and vehicles in RO OST
- resource center
- coop on a map
- Create RO-OF maps in Half Life2 editor!
- Unreal Units = how many meters?
- Greetings from a old BF2-DODS mapper and a question
- One on One
- diagram programs
- Don't have an unreal engine game but want to learn unreal tech?
- Editor with the retail version?
- pdf. format RO:Of manual & editor/SDK with steam version?
- Question
- Map size
- Optional objectives
- Velikiye Luki Citadel
- would this make for a good map?
- Idea for a map
- Novorossiysk - an idea
- Rostov-on-Don?
- Creating a Map for Red Orchestra? Need a Place to Host It?
- So where's the editor with the Steam purchase ?
- After Hourz maps...
- RO Modification and Ostfront Map Poll
- SP campaign
- how to do static mesh
- scale actor
- Where is the RO sdk
- Mesh vs Terrain
- Mappers ahoy!
- SDK Release Date
- mutators programming tutorials?
- Vehicle Dynamic Spawn?
- Battle Sources for Mappers
- Will it be hard?
- Sdk Eta?
- Bridge Level
- Terrain and preformence
- importing custom textures
- COD2 maps for RO
- Editor?? When??
- What MOD maps Would you like to see in OST?
- Editor
- Map Size & Number of Players
- Swamp
- Calling all mappers
- Burning Sands looking for mappers
- What would be the best way to do this
- Someone give me the rundown on antiportals please.
- A campaign
- Idea for New Map 'Brandenburg Gate' Berlin
- Old Rostov textures
- Constructing map in old RO editor in preparation for new one
- Mod map
- New Map Ideas - Post your ideas and concepts here!
- MOD & MAP TOOL Release day.
- Make Something Infantry Contest
- Minsk map? Any resource help?
- server messager mod
- Partisans
- ro mod websites?
- UnrealEd 3.0 problem
- CANON 88MM blueprints
- Will the mod tools come?
- Unreal Wiki
- Skycube effects
- SDK Manual release! And scale info
- High Dynamic Range
- RO Mapping help: #RO-LevelDesign on GameSurge
- Mapping for Unreal Engine 3
- ubahn, what a map..
- UnrealEd Tips and Tricks
- Questions about tools
- Help
- problem loading map
- Lighting problems in my map
- RO-POW_Train_Escape: Ostfront Edition - BETA release
- Does map temperature affect tank MG overheating? If they can.
- My First Map
- Cant smooth
- DO NOT mess WITH TERRAIN!!!!
- Blank Screen
- Terrain: A Quick Start Checklist
- long UED load time
- right mouse botton dont work
- How to manually set angles of actors
- Invisible Walls
- SKD/ U(RO)Ed Support forum
- ROLevelInfo UnitInsignia?
- Some realy good Video Tutorials
- Is there a performance hit for 20 ROArtillery Triggers in a map?
- 3D Artist wanted for new project
- Strange Bug
- Bridge: Ostfront
- Stalingrad Streets
- Stalingrad grain elevator
- um?
- Scaleing Textuers
- Scenarios being mapped:
- Taking Farm house (WIP)
- Need SkyBox help!
- Great site for authentic topografical maps
- Seelow heights (WIP)
- my first ROO map
- Unreal unit scale I know I have seen it
- where's the water shaders?
- Problem with UnrealEd
- Can someone post in detail how to Import/export prefabs
- RO-SilentHill
- mapping question..
- Need help with Terrain Texturing
- MSIC - Updates and new important info!
- MoosKoc
- Kursk Research Pics (Link)
- how can i see a brush size?
- RO-Nabruska-II Ostfront
- A small request to the mappers...
- Custom Map Installation
- Mappers
- water reflection problem
- Fun maps (first mapping trials)
- Is it possible to limit the spawn of tanks?
- is possible put a ROobjetive actor into a destroyable object?
- Holes in map....
- Can't connect to any server after working on a map
- Anyone want's to tutor me?
- Invisible static mesh
- Does it remind anyone of anything?
- Need A Map Idea
- Default Custom Map Release
- I screwed my cube builder
- Housing References
- Had SDK but caused BSOD how to install
- Hey TW do you allow us cutting prefabs
- New map: RO-Budapest
- RO-Lotz
- Class specific spawn points.
- Changing terrain resolution
- Spawn problems
- Important Poll: zip vs 7zip on Map Orchestra
- Koitos?
- Static mesh needed!
- start up RO editor problem
- Map ideas..
- Large body of water in RO map
- Tanks don't crash falling long distances
- Looking For Mappers!
- Master Objective Manager
- Bots and custom maps....
- Testing maps on online servers.
- Time based effects - scripted events possible?
- Map thoughts please view.
- Subtracting and adding Textures
- RO-Ambush
- RO-Bloody_Hill_Beta2
- Adding Playerstart
- Industrial map
- Preparing your level for download
- Rain
- Walls, and the mishap.
- Stat fps.
- builder brush Reset All .. dont work in RO or ??
- RO-Lakelands Teaser
- Makhnovo - Ukraine July '41
- Website for some more inspiration
- Orlovka - September 1942
- how? RODestroyableStaticMesh
- dessert map plzzzzzzzzzzzzz
- Browsing and finding textures
- Someone needs to make an Opteration Overlord map..
- We need a huge all tank map like arad!
- Core.Dll not found? wtfbsbbqsouce!
- Null
- Hill_Flak_B8
- Map Dimensions
- WHY no winter maps!!!!
- Classes and pathing
- how set up player numbers for capture a objetive?
- Someone explain map edging please
- SDK Official Release (?)
- Making a 'one-shot' spawn?
- What Is Your Favorite Kind Of Infantry Map?
- Why do i have to d/l my own map?!?
- Help with skybox and sunlight
- big kursk map called sukhaia
- Spawn Problem
- Ro-The_village (in progress)
- anyone else working on tank maps?
- Finding maps for ROOST 41-45
- Problem building map
- Viewports are white?
- no textures on meshes!
- Argh! HDR bloom AND default video settings trauma!!
- Defence Alliance is looking for mappers!
- How to set up fast redirect?
- sun light proublems
- Houses and such
- map not showing up
- Black Sea Amphibious Assault Map
- Question for Designers.
- RO-Goldap Update
- how to run SDK offline?
- terrain...
- Need help turning fog off
- Plan of map of winter.
- Is it possible to access Server cmdline from unrealscript in map?
- Suggestion for new forum
- RO-Lodz and RO-OrshaClearing
- Projectors : vehicles stunned !?!
- RORoleInfo FAQ
- stat render & average performance
- Disabling Fog Culling
- Old Fashioned Guide to Level Design
- Importing Sound
- we need more combined arms maps
- Will volkhovriver be ported to ostfront?
- RO-SnowyForest
- RO-Lakelands B3
- RO-WinterManor1941
- Where would I download RO SDK?
- usable water volume ?
- can't find d/l'ed maps in my map folder
- Custom maps with simply installer
- RO Custom map releases.
- RO-Makhnovo_B1 released
- Orsha Clearing
- RO-Last_Battle (work in progress)
- Any body fancy ?
- How can you make tunnels?
- Fiery Hell
- RO-Tula
- RO-Lazurbeta
- How do I put pics in my post?
- RO-Childish. Any ideas please?
- To whoever made SnowForest map
- LOD Level of Detail
- RO-Makhnovo_B1b out!!!
- Rooftops! How to?
- Can you get rid of fall damage?
- My First Ro-map
- Indoor Combat Map
- mapping team anyone?
- Now Extinct Arad textures
- Need Some Advice!!
- All my maps and screens is now here...
- texture off with patch !!!
- Adding new patch weps to role info actors
- Can we have a Kursk map?
- RO-KurlandKessel
- RO-Makhnovo_B2 released
- Map - Work in progress
- Gmax
- Dock map please
- Spawnprotection ?
- Calling all mappers
- Perfect Map/analysis
- KurlandKessel poll
- Can you identify the vehicles in this photo?
- Lakelands Final (Day and Night Versions)
- How do you know game impact of trees, grass, objects
- Ported map
- scripted trigger.
- Spawn help please!?
- Rain and water questions
- Current Custom Map List
- Cannot get my skybox to work
- Bsp Wtf!!!
- RO-fullmj final version :D:D:D:D
- what kind of hours are you guys putting in?
- Loading SDK from Steam
- Small Light issue
- RO-JaKdo-Schiessbahn-B7 (Firing range Map)
- Practice Map
- [Preview] RO-Berezina
- RO-Orel: amazing, humongous tank map!
- Texture problems
- When to call your map final!
- Where do I put these maps?
- How to detect arty falling in an area
- New Possible Balance for Orel
- RO-KurlandKessel/SnowyFoest_Final
- I've got a few questions
- Problem with terrain
- SDK Actor Menu won't appear
- Rosurifleman
- RO-Last_battle_II-B1 is ready !
- Oh Zelly?
- CI looking for mappers
- cannot select surfaces in unrealed
- Roads - Projector Problems
- Pavlov's House?
- Orel opens up the ultimate teamplay - tank formations!
- Grain Silo!!!
- [Preview]RO-SpartakovkaOST
- Mapping Questions
- Terrain Invisable loading via Steam
- RO-LeningradStreets *WIP*
- RO-Warsaw (warning large pictures)
- Several maps based on same scenario
- Please port Danzig!
- Orel Strategy
- One Way Doors and Game Modes
- Boot camp training map idea
- Anyone studying Kursk?
- Am Ruined
- Terrain Triangles
- Need objective ideas for the battle of Prokhorovka
- NEW! MAP! RO-IndustrialArena Help! Needed!
- "Phases within a map" - a Map Idea
- The Wicked Penguin Memorial Urinal
- Just a small thank you from the Dev team
- Prefabs Is there a Trick?
- Just found this.. Nice for pictures of areas and good reading
- Orel required improvements
- RO-RoadToBerlin port/ conversion
- Terrain inside + outside room?
- huge map!!!
- Static Meshes
- How do I .....? The Thread for all questions more than general.
- Can a trigger activate a spawn area?
- White/no viewport problem with SDK
- Lvov Outskirts, Opinions wanted
- Latest Editor Update-Texture Issues
- Preview- My First Map "*insert namer here*"
- Still looking for mappers!
- Stalingrad Sewers?
- Suggestion: "Releases" sub-forum
- Black Day in July -Messed up spawns
- Red Orchestra Editor
- Anyone have screens from Close Combat 3
- Ro-herbsoffensive
- Makhnovo- Orel for Infantry players
- Black July
- different units
- Parachuting and the ROMOD summeroffensive mappack
- BS looking for mappers
- Suggestion for level.
- The "best" custom maps.
- Why use smeshes for posters?
- Thanks
- Port Kharkov?
- More Tank Maps plz!!
- Any chance for Summer Offensive Ostfront?
- Does hot weather affect Stamina
- Bad custom maps are hurting RO!
- Obsolete textures package
- DarkJuly vs Orel
- Player Scale
- Danzig
- How to connect rooms/levels through terrain?
- Objective Mgr Help!!
- RedOrchestra.pl - Maparea
- Custom maps with decent bot pathing?
- My map idea/question about low lying fog
- Berlin & Danzig
- Convoy
- fully destructable map?
- Why no Dispatcher or Round Robin Triggers
- sdk beta editor not working
- Anyone played "Final Battle"?
- Researcher For Hire!!!!
- RO-Frontline_Assault_b2 ...
- Custom Combined Arms Maps
- Can mappers please define the map boundries?
- Need help!
- Nestor's next map - RO-Pripyat
- Smoke Grenades in Custom Maps
- Attack - Defend maps...a constant problem.
- Black July, Beta 1 (new version)
- [Preview] RO-X
- Bot pathing - you have to learn sometime
- Making the RO SDK smaller
- Cross of Iron?
- Tsarevitch-B9 map is ill designed...
- General Protection Fault: Terrain
- RO-Blitzkrieg
- Alpha test for Blitzkrieg!!!!!
- Map Limitations
- Change direction of smoke emitter!?
- mylevel package
- How to open old Mod Maps
- Trees in lyeskrovy
- NOOB RO Mapper
- Foggy RO map
- Light & Rotation question
- What do the numbers in ROObjter actually mean?
- Cross of Iron RO-Map
- Cant locate SDK file.
- RO Sevastopol?
- Which Mod Maps had Usable Mortars and Parachuting
- Can't we keep previews of maps in beta section.
- Mapper coming from Radiant/Quake Need help
- SDK trouble
- RO-AradPractice
- Translation of caption from monument static mesh
- extremly frustrated with ROED
- Two quick questions
- need assistance with terrain
- Looking for textures
- Room Height
- Historical mapping team
- big winter map ideas
- Mapidea: ambush of T34's
- Google Earth Co-ordinates of Famous Places
- what version of maya for making stuff
- RO-Voronezh: Official Thread
- What program do I need to make a RO map and where can I download it?
- Map Design: <Requires Name>
- Inspired into Level Design!
- community opinion - map idea
- objective problems :(
- Orel, update?
- RO_Raate - my first RO map
- Proper format for importing texture alpha maps?
- ow do you upload a map?
- Beware the "Road to Orel"
- Some wierd problems with ROED
- terrain question
- Path Node HELL!
- Bot Paths for Makhnovo Village and Berezina - Deal!
- Watch the Spawns when level designing!
- Opinion, should trees be unlit ?
- July 12 is coming [PREVIEW]
- [Preview]RO-Attila
- Problems with Decolayers
- How do you cut holes in Brushes
- *sigh* another question heh
- Overhead Maps and Objectives
- A good chatlog for beginners
- intro German outpost
- Where?: Pics with Custom Maps
- argh help please heh
- having a little noob issue
- another question for you pro mappers :D
- RO Ed distance converter?
- enhancing atmoshphere on maps
- Map Testers for Hire
- Brest Fortress needs expericenced optimizer(s)
- RO_Tannenberg (I need help!)
- Terrain heightmap problems.
- Koitos 1944
- RO-Airstrike-SOD
- Spawn issues
- The Entrenchments on Berezina Beta2
- Timed Triggers for Spawn Protection
- Invisible objectives?
- "Training" Mode???
- General Protection Faults
- WW2 Pictures
- Berzina
- Searchlights
- General RO-UED Settings
- map objective problem
- Ladders?
- Tank/Track Damage
- Slowing down a vehicle.
- Oral w/ Berizina Design Approach
- Phantom Lighting
- Testing Maps
- Overhead Maps ReDux
- triggers etc...
- Random Artillery
- Members' Personal Mapping Photo Galleries
- Ambient Sounds and Playing sounds
- [preview] RO-Deckung
- Mini-terrains as debris
- The better haystack / hay roll
- Altering Stock Packages
- Speaking Of Terrain
- Questions about historical accuracy (Peenemunde)
- Portable RO-UED??
- Need some help on spawns!
- Remake Berlin
- Scripted Trigger
- Build problem
- Hochburg otimisation problem
- What happened to kalinin (sp?) Please remake
- Did I mention I have working mortars
- Spectator cams/End cams
- Isaak's New Map
- Beach Assault Idle BS
- RO-Stadtville
- The new-old Koitos map