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  1. U.S.S. Discovery One
  2. The DrGuppy Static Mesh Thread! *applause*
  3. The Savethejets static mesh Thread!
  4. Beginning Attempts at Modelling
  5. Two Custom Weapons I've Been Working On...
  6. The DeV Static Mesh Topic
  7. Wicked Penguin's Modelling & Texturing Thread
  8. Penguin Animation (maya). Feedback required
  9. UV Release: United Defense M42 Submachine Gun
  10. 3DS max or Maya?
  11. Sdkfz 251 model
  12. Need Russian Armoured Train Pictures/Blueprints/Models/etc.
  13. 1st thread
  14. Where to start?
  15. The Batmobile Anyone?
  16. Static Meshes in Maya PLE 7.0 to Ostfront?
  17. Modify weapon
  18. Vehicle Blueprints (Rus)
  19. A Wip
  20. Freehand Polygon Drawing
  21. Weapon Animation
  22. Vertex lightning : change "hardness" of edges ?
  23. Some questions...
  24. Source models and skeletions
  25. Need a modeller?
  26. polygon counts
  27. Maya polygon texturing Issue
  28. Vehicle Interiors
  29. Optics
  30. UnrealEd Question:
  31. Need your advise- it doesn't look quite right.
  32. Request for a simple smesh!
  33. Player Scale Reference Plugin
  34. UV Unwrapping/undistorting tutorial
  35. Modelling tuts 3dsmax
  36. Destroyed Bridge static mesh
  37. 3D programs?
  38. Jagdpanther Tank For future mod or map
  39. Side project
  40. Import 3D Models into Red Orchestra SDK
  41. WIP - Darth Sidious
  42. Help: UV mapping and texturing
  43. UV mapping/ unwrapping in 3DS Max
  44. Exporting from Maya to UnrealEd
  45. UVmapping
  46. Finding good reference drawings...
  47. Maya: for Dummies (By Dummies)
  48. 3d Tutorials
  49. 3d FAQ
  50. Excellent source for French tanks!
  51. Excellent source for French small arms!
  52. Brief 3d diversion
  53. I need a quick Tut on making skins
  54. Sketchup any good?
  55. Any one find Oil Drums in ROED
  56. Import model in 3dsmax?
  57. Bt 7
  58. AK-47 Model
  59. MAS 1938 French SMG
  60. Renders from Tanks?
  61. Double sided static mesh surfaces with alpha mapped texture
  62. Russian ISU-152 Counter attack
  63. M3 Grant
  64. Pz-IVD project
  65. Skeleton Question
  66. a friendly request
  67. 3d Tiger interior
  68. Softimage XSI
  69. Track bones
  70. Opel Blitz 3view anyone?
  71. WIP - SdKfz 234/2 "Puma"
  72. Bryce 5 - Free Download
  73. These look very interesting :)
  74. A few msh questions
  75. WIP - PzKpfw VI "Tiger" Ausf. E
  76. Some ideas about wheel optimalization
  77. Possible texture size in RO?
  78. General vehicle unwrapping question
  79. 3D Max help
  80. ISU-152 Interior WIP
  81. KV-1 early model
  82. Getting The Vehicle Models Into A Format Readable By 3DS Max
  83. Mapping Or Skinning
  84. Panzer 4 IV H - FOr Moz Or anyone that needs it for there map
  85. 3d Modelling.
  86. cool model site
  87. Buildings in Maya
  88. Bronekater BK 1125 - Armored Patrol Boat
  89. SdKfz222 Clown car hunter
  90. In search of Models.
  91. Changing Bone Positions??
  92. Vegetation on tanks
  93. Changing equipment and clothing
  94. Bones
  95. Bones, Code, Hoverplanks, and you.
  96. M1937 Anti-tank Gun Video/Screens
  97. Kiev University
  98. Batman 3D Model
  99. Raising the bar: look at this
  100. clean side and profile views of dp-28 and mg-34
  101. How to rig guns for R O: Project M1 Garand FOr Darkest Hour: Normandy 44
  102. adding new player model/Classes
  103. Scene from my personal project (Uni work)
  104. Overlay animation problems
  105. Free class materials
  106. Trying to export model
  107. Can someone creat some more train tracks?
  108. material slots
  109. Stalingrad battle - 3D Mamaev Kurgan B&W Preview
  110. Logitech G15 Keyboard overlay
  111. yes im newbie
  112. Good no GORE!?!?!?!?
  113. German mortar mesh
  114. How models must be made.
  115. Pak40
  116. What exactly are we supposed to make?
  117. Model Export with rig/UVW/Textures - is it posible?
  118. [REF] WW1 colour plates
  119. Displacement Maps in models
  120. Problem with changing static mesh to brush
  121. RnG Trailer
  122. Staitic Mesh Questions
  123. King Tiger - WIP
  124. Question
  125. 3D Program for RO easy to use
  126. Setting up RO Vehicles. Help Requested!
  127. leFH18 105mm artillery piece
  128. Reletively Cheap Motion Capture Options?
  129. StuG III Ausf. E
  130. Isu-152 Isu-100 Isu-122
  131. JagdTiger {WIP}
  132. Movie Making Clans
  133. Looking for Vehicle Animation Tutorials
  134. T34/57
  135. Hurricane Mk.IIc WIP
  136. WIP: Stug III F/8 - late model
  137. New body animation
  138. RO models for source
  139. [Maya] Exporting a mesh to ued
  140. Panzerwerfer 42
  141. REQUEST: Simple halftrack variant
  142. KV-1B and KV-2
  143. Flammpanzer 38,and Flammpanzer III
  144. Need help on Bayonet
  145. Indian 340b
  146. 76,2mm F-22 M1936
  147. RF8-Gaz98 Model
  148. some vehicle models
  149. Marder II
  150. Diablo 3D Project's
  151. REQUEST: David Hasselhoff static mesh + texture
  152. Red flag as weapon?
  153. Model and texture
  154. New Turret Markings
  155. A question about RO models.
  156. Civilian or other vehicles?
  157. New ride in RO? Thanks!!!!
  158. [PREVIEW] MinionWorkz Vehicle Pack
  159. 3DSMax. how to import?
  160. useful program
  161. 2007 Bradford Animation and Game Festival
  162. Importing a Normal Map In Maya
  163. im new with a question
  164. Tutorial link: texturing hard surface models
  165. little tutorial making a shoot animation
  166. Skeletal Meshes and Sound
  167. T-55 (wip)
  168. 15cm Nebelwerfer
  169. German Army Fuel Pump and Drum
  170. Modelling with AutoCAD Elect (WIP)
  171. Decreasing steering speed?
  172. 3ds Max - Tutorial for an automatical Unwrap
  173. Volkswagen Typ 82 "Kübelwagen"
  174. "Máxim Gorky" Artillery
  175. A few Maya Q's
  176. 3d Rendering Software
  177. Hetzer [WIP]
  178. Kv 1
  179. Mech Walker
  180. Some Next-Gen Tank Work
  181. Character import(?).