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  1. Panzerschreck
  2. Could some one please please please PLEASE...
  3. a few ideas about Teamplay mechanics -- The Officer
  4. Friendlys on Map
  5. Fatigue level Increase
  6. Gamie
  7. Implent fear of death by weapon regulation - a new system?
  8. Design Flaw in Odessa
  9. Gun on your back
  10. [to TW staff] a little tweak for the controls.
  11. Populate the briefing screen on next release?
  12. Loading Game
  13. adding smoke and flares
  14. Search and Destroy Gametype?
  15. "trauma" effects
  16. Effects of a bipod?
  17. Water effects?
  18. Leaning Iron Sight Alignment
  19. Leaning while prone
  20. Custom maps, and gridcoordinates shared in teamSay.
  21. Kicking Out of Tanks
  22. Blind shooting
  23. Wich new tanks should appear in future updates?
  24. You should not be able to see who kill who
  25. food for thought.
  26. Improve weapon resting notification
  27. Hard to find the faq!
  28. More emphasis on the officer?
  29. Artillery Communication
  30. Random ending time
  31. pls change the German class names: Pak-Soldat & Stoßtrupppionier
  32. Teamspeak 2 Server Back Up! - From Release Party
  33. Togglable Automatic Bolting
  34. Voices
  35. where is the bayonet?
  36. viewpoint
  37. Make it easier to throw nades
  38. More Players
  39. Panzerfausting is so unsatisfying.
  40. Satchels............
  41. small obstacles -- now how can I go over that little fence?
  42. Server Side class limits
  43. Sniper Rifle Correction
  44. tanks and lamposts
  45. Give the germans the kublewagen
  46. Ammo Dumping and Armored Grenades
  47. Sniper Class Suggestions (uniforms ect)
  48. Joystick / wheel support
  49. Driver and Gunner share the scores!
  50. Female russian soldiers?
  51. Removing the Player Kick Punishment
  52. ranking
  53. Get rid of the "You Are Leaving The Battlefield"
  54. Self propeled field guns
  55. Death screen
  56. Loading icon for driver
  57. New maps...
  58. Loading shell animation for the SU tank destroyer.
  59. German MG's crap?
  60. A More Realistic Tank Damage Model
  61. Tank Driving
  62. Grided Maps
  63. w00t, RTB
  64. Some little suggestions
  65. Zug Fuhrer Mode
  66. MP40 without sights
  67. admin and ingame ideas
  68. Reload Animation
  69. Icon for person using comms
  70. Why???
  71. Tank suggestions....
  72. Shaken Tank crew Effect prehaps?
  73. Prone Animation issue
  74. K98 Ironsights please consider...
  75. Deaths.
  76. Night Vision Armor..
  77. Maps utilization
  78. Best game, some ideas...
  79. movement animation (soldier) in general
  80. Objective map.
  81. Canteen and speed
  82. Mabe tidy up moving...?
  83. Non-toggle Iron Sights?
  84. http://www.bfero.com/forums/index.php
  85. Enemy Spotted Location
  86. Fix the G43 ughghblblblb
  87. Glancing left and right.
  88. Little music addition
  89. Weapons inertia
  90. Repair Tanks
  91. How about adding a new weapon :mortar
  92. Does the Tiger need Viagra?
  93. Tank ratios
  94. Limit the damn tanks
  95. Idea for bolt action rifle reloads
  96. Better sound positioning
  97. Developers please read this!
  98. Going of the playing field + mine fields
  99. Community Brainstorm: Death
  100. Server browser
  101. Poly-accurate collision detection?
  102. pink text hard to read in game..
  103. Kill Notification ...
  104. weapon pickup.
  105. "StürmGewehr"
  106. Map preview / Loading
  107. Tank ammo switching-Improvements
  108. Skin for Tiger In Königsplatz
  109. Sprint overrides everything
  110. A simple suggestion
  111. Do we need 64 player servers
  112. Voice intensity system
  113. Vehicle Respawn times!
  114. My small contributions
  115. What is possible with UE3.0?
  116. Future weapons for RO:Ost~Panzerwurfmine
  117. Why is bashing so bad?
  118. Weapon shot out of hand, and ammo?
  119. Whipping up some support :-)
  120. Smoke Dischargers and smoke rounds for tanks
  121. More Tanks Maps!
  122. Rant and suggestions: Stuff that ruins RO
  123. Dash while ejecting brass after aimed shot?
  124. Tank Sounds - too quiet
  125. When shot in the legs => fall prone, and limb when moving for the rest of the game !
  126. One minute spawns
  127. Italians/Rumanians/Croats?
  128. Being a Machine Gunner
  129. Ranking system
  130. Smoke Dispensers?
  131. Add Vsync and TB settings to the menu
  132. Killing Tank crews..
  133. Picking up ammo too difficult
  134. Tanks break fences/push down trees
  135. Tanks ... how about a Commander-Switch ?
  136. Can we less mined areas on maps?
  137. Key Bindings
  138. Tank restriction
  139. Vwar icon
  140. Riechstag
  141. Katyusha/Artillery Idea
  142. Priority for class selection
  143. A score for hitting a tank with the AT Rifle?
  144. a few things i thought of
  145. 88 Kwk 71
  146. shots bounce off @ the front turret of a pz4 but penetrate @ a tiger?
  147. Axis Weapons Unbalanced!
  148. Page on German weapons (some strange)
  149. Machine Gunner Idea
  150. Autobalancing teams?
  151. A Few Art Suggestions
  152. Switching weapons
  153. Steam Friends List
  154. New front
  155. Could you optimize your loading file system !!!!!
  156. Returning grenades
  157. Squad system
  158. spawn in with bayonets fixed
  159. Assault whistles and HURRRRAAAHHHH
  160. Vehicles: Self Destruct Option
  161. Tiger - The Facts
  162. Gore!
  163. Screaming/moaning wounded avatars
  164. Advertising
  165. "Weapon shot out of your hand!".. But not ammo too!
  166. ideas/suggestions for our mod
  167. german tank camoflauge
  168. TZF 12a Gunsight Needs Zoom
  169. Radios in Vehicles and New Soldier Class Radio Man
  170. Running with ironsights
  171. Forests and Woodland
  172. Getting hit by cars/half trucks
  173. How do you do testing with this game?
  174. map loading screen
  175. AT gun on half-track?
  176. Leaning
  177. Linux or Mac version?
  178. Gun Sights
  179. Eye on the scope
  180. Offer tank maps as infantry maps
  181. Improving the load screens?
  182. More options for the PAK-Soldat
  183. Selective Fire Discussion (Merged Yet Again)
  184. Drop the cumulative tank damage
  185. Some suggestions and ideas for vehicle commands.
  186. In Game Chat
  187. Grid cordinates
  188. delayed reinforce timer for spawning squads
  189. Silly little suggestion for more atmosphere
  190. Tank commander able to use SMG?
  191. Why are we able to sprint from the crouching position...
  192. Lean Key
  193. R75 with sidecar
  194. Objectives and the map
  195. Suicide Nading/Satchelling - Needs to be penalized or eliminated
  196. Exploit and satchel changes
  197. Stuka Strike
  198. Stalingrad Volgo crossing and Taking Red Square
  199. This game of the source engine
  200. Side Arms
  201. How bout Track IR support
  202. Mauser Karabiner 98k Safety
  203. Ambiance
  204. New Weapon for Sapper Please.
  205. In Real life do you tilt your head with a rifle?
  206. About lifting your weapon to IS view
  207. The solution to the "fastest computer gets weapon" issue
  208. Limit the artillery!
  209. Using specialized weapons
  210. Russian transport truck
  211. About infantry vs infantry and the way it should be
  212. Custom Splash page
  213. Class Queue
  214. What I think is the cause of the armor problems...
  215. Su-76 should be thin-skinned...
  216. Soldier Injury Ideas
  217. Just being picky w/ the sniper names...
  218. Different spawn times for different classes
  219. Major flaws imo in gameplay
  220. We need search and destroy gameplay Tripwire!
  221. Anti-AFK measures
  222. S&D & ROConquest mixed gametype
  223. Armor combat changes - small but really vital
  224. Nahverteidigungswaffe
  225. Points for satchel charge
  226. Improve player/avatar abilities to get over/through obstacles - PLEASE!
  227. Can we have ATRs, thrown & magnetic AT mines for germans?
  228. here's my list
  229. Prone and Crouch toggle
  230. Wrong "sights" inside Mauser 98 Scope?
  231. Tank Shell "flare"
  232. When weapons are shot out of people's hands...
  233. Newcomer's feedback, criticism and suggestions.
  234. New to this, been playing since it was released
  235. Weapons could get jammed
  236. Newbie's view after two days (some suggestions)
  237. A way to fix player shortage
  238. Where are the rest of my team?!
  239. Tanks: engine noise
  240. Simple Solution to everyone getting a chance to play each class
  241. Bots and Tanks
  242. Crew Bailing and reentering the reinforcement pile.
  243. Trench telescope
  244. Stop The Bouncing!!!
  245. My "few" cents. Lots of suggestions!
  246. Vehicle entry / exit
  247. What tank would you want to see first?
  248. Push the last objective on Konigsplatz back
  249. New Map Idea!
  250. To Help Drivers...
  251. Red Orchestra rocks
  252. I'm having a great time but...
  253. myths about the panzers
  254. This game needs Pz III L/M's, Pz IV H/J's and Stug III G's
  255. Adding Gravity to Weapon Kick
  256. Compass
  257. Smoke?
  258. Which maps should be replaced and why?
  259. You guys should be looking for a communication staff!
  260. Expanded Ro-KrasnyiOktyabr with Vehicles?
  261. Liquid movement.
  262. Something to think about ? Devs
  263. crawl on your back
  264. Field Strip weapons
  265. Adjustments to reinforcements
  266. Some points that might help......READ!
  267. Some maps with Objectives
  268. Helping the mg guys out!
  269. Sniper Reloading Imprvmnt
  270. Slowing down exit from Tanks (merged)
  271. Yet more specific "armor calculation" suggestions
  272. smoke shells
  273. Gun Sounds
  274. Great game! Here are my suggestions...
  275. Female model
  276. Map vote message diff color!
  277. Request- Space bar = stand from prone/crouch toggle
  278. Separate the commander and gunner roles
  279. Tank Track noise ..What noise?
  280. Map Ranges
  281. Kill tank crew, tank disappears "too soon"
  282. Bleeding and Bandaging
  283. Bullet holes/and more people
  284. Load HE for next shot!
  285. group division
  286. Breathing and Sights
  287. Medics
  288. A "crouch" feature for machine gunners
  289. Prone box
  290. Do new players actually know how to play?
  291. A few ideas.
  292. Fading edges of screen in IS
  293. more brutality
  294. I hate the automatics
  295. PPSh with no recoil?
  296. Opening Doors...
  297. Tank damage
  298. Fix The Lag
  299. Tiger Reload time
  300. Time limit on infantry maps
  301. Why no T34-m/1943
  302. Inter tank sounds/effects when hit
  303. Jump over trenches/sandbags
  304. Ending Misery
  305. Map Balance:Kaukasus
  306. encourage teamwork timedelay tank seat changes
  307. LOUDER tanks and vehicles
  308. Fall over when shot in leg
  309. Key mapping the vehicle commands...
  310. Russian Theater Campaign
  311. Sapper spelled wrong
  312. New Server Switch for voice chat like low ping kick
  313. Wait for class selection before spawning.
  314. Inertia issue
  315. Airburst Arty
  316. Grenades
  317. Spade
  318. More maps
  319. A few tank ideas
  320. Grenades noise when they hit the ground
  321. main menu map times
  322. vehicles I think ROOST should have:
  323. Shot off the Right arm, and still another gun?
  324. Complete ingame key bindings.
  325. PTRD on Konigsplatz
  326. airstrikes?
  327. Putting smoke canisters on tanks
  328. Tanks galore
  329. Fix the pick up part of this game
  330. history lesson while u wait
  331. Implementation of Squads
  332. Smoke Grenades
  333. Semi/Auto fire mode indicator?
  334. PTRD should be able to go through Walls?
  335. Move the messages (eg: cappe/demo charge placed etc)
  336. Switching Positions in Tanks
  337. Multicrew Invites
  338. Why no opening cutsceen?
  339. More informative game manual
  340. Steam Server Browser support?
  341. Private Slots?
  342. Bullet wounds
  343. Fix the running models
  344. New weapons!
  345. Slings, and animations?
  346. Civilians
  347. Campaigns
  348. New respawn system
  349. My 2 cents
  350. crippled tanks
  351. in game control
  352. Squad and Fire Team Control
  353. The Armor System. Whats really wrong?
  354. ATMM missing from game
  355. Crewed tanks should have a HUGE advantage
  356. Very simple problem that bugs me
  357. Adjustable zeroing on sniper rifle scopes
  358. Loading Screen Picture
  359. Vehicle Improvements, movement etc
  360. Reloading
  361. Friendly voice messages
  362. Adding More Function to the Classes
  363. Picking up weapons
  364. city maps
  365. Can tank drivers have binocs please?
  366. Time limits
  367. land mines
  368. Bot suggestion for combined-arms levels.
  369. Nades..
  370. Tanks: Points and Spawn
  371. new tank voice command: "Move!"
  372. Randomize default weapon at class select
  373. Small Suggestion
  374. Tank Damage Model and NOOB Crews
  375. Conditional key binding
  376. MG's a bit more deadly?
  377. In game name tag
  378. Artillery Suggestion?
  379. Tank Controls Needed
  380. Message of the day
  381. Is the PTRD sooo hard to reload that you must be prone??
  382. My thoughts on RO...+ suggestions
  383. FIsticuffs and Holster
  384. High cal. weapons Vs Cover & concealment
  385. Fixing Fall Damage
  386. An additional gamemode maybe....
  387. signs or signales to know who is speaking
  388. Injury Animations
  389. Red Orchestra Weapons
  390. Weapon Shot Out Of Hand - Not Fully Realized
  391. Portable Concealment (smoke grenades)
  392. Red Orchestra Suggestion
  393. Sniper Skin
  394. Buildings You Can Use
  395. Trains
  396. Ai driver question
  397. New Country
  398. Well?
  399. PTRD hit suggestion
  400. Tank Destruction
  401. More Voices
  402. halftrack gunner
  403. Please implement an AFK autokick system
  404. Smoke screens and Stukas?
  405. Improved Germans
  406. Germans not sticking out like sore thumbs.
  407. What new locations would you like to see in RO?
  408. Postponed Deaths
  409. Must Have / Gotta Buy It!
  410. Bayonet suggestion
  411. all these guys say, "fix my Tiger"
  412. Mosin Nagant PU Scope Cover
  413. Ideas to improve bayonet and buttstroke attacks
  414. Prototype SKS?
  415. Verried weapon stock skins
  416. A partisan map would be awesome!
  417. Nade throwing
  418. melee while reloading
  419. RO: How to implement the instinctive FEAR TO DIE?
  420. Weapons Choices or Role Choices (merged 7 times!)
  421. Tanks...and water
  422. The Continuation War
  423. West Front
  424. SDKFZ 222 - a fast transport/fighting vehicle for the Axis
  425. self-explanatory MAPNAMES please: more complex and understandable
  426. Suggestion for map
  427. Can we get a variable bots filter PLEEEEEASE
  428. Suggestion for Map Tweaking
  429. Tank datasheets
  430. Dynamic Tank Availability
  431. Nordic battles
  432. Bloom?
  433. Binocview for Driver/MG-Gunner in Tank
  434. Objectives with team collors
  435. Warmup
  436. Weapons disappearing
  437. old maps?????
  438. Bailing Tankers.....
  439. New Server Switch to Force Team tanking
  440. Jumping and Obstacle Navigation
  441. Wooden antitank obstacles.
  442. Different weapons sounds for inside buidlings
  443. "Adrenaline" bonus when sprinting
  444. water in arad
  445. Instant wound penalization
  446. Crawling should decrease your energy
  447. The larger maps need jeeps
  448. Exiting moving vehicles should cause player damage
  449. Stop the Eliteism!
  450. Run gunning
  451. Cool Recoil Effect
  452. Persistent player ratings: Possible with Steam?
  453. Crawling Dash
  454. suggestion: lower the price to 19.99
  455. Raming Speed! - Renamed Tank Realism thread
  456. Climbing
  457. Magazine indication/"new magazine is heavy"
  458. Random Reload Animations
  459. Being able to fire from SPW 251/1
  460. Weapon Selection for Gruppenfuehrer
  461. inter-tank communication
  462. This wont spur many replies but please add audio cues to VOIP channels
  463. Hey Man! Let me command!
  464. Random respawn times
  465. MG reload /change barrel sequence
  466. Reload Time in the Tiger
  467. revards?
  468. Blocking the grenade blast
  469. Indoor "light ups"
  470. More signs of civilians
  471. Music
  472. Tank Loader
  473. need a kubelwagen
  474. Limted tank respawn
  475. Oktoberfest
  476. Team Score System
  477. Flames shooting out of tanks.
  478. Pop-top T34s
  479. Disable Tank Bots!
  480. Yarr, there be improvements needed.
  481. Infantry movement sounds and engines
  482. T60 radio
  483. Thanks For This Forum
  484. Suprised that there is no smoke
  485. Fallshirmjaeger's
  486. A few necessary changes
  487. Classes need rebalancing
  488. Real Time Strategy and RO
  489. A fair, somewhat more realistic AT system
  490. Grass
  491. Ranked servers?
  492. By far the lamest and the most ridiculous aspect of RO
  493. Russian Cyrillic in names
  494. No 'resting rifle' indication while prone.
  495. Balance issue: Can one truely reload a panzerfaust in 1.6 seconds?
  496. Driver and machinegunner classes for Armored Cars?
  497. This is titled: being wounded and stuff
  498. Squad Leader and Spawn ideas.
  499. Dogs! (Merged Mutt Discussions)
  500. Commander Functionality and Gameplay Ideas