PDA

View Full Version : Ideas and Suggestions


Pages : 1 2 [3] 4 5 6

  1. Artillery?
  2. Motorcycles used by Russians? I smell possibility...
  3. More Realistic Reloading Times
  4. Some ideas for Heawy Weapons
  5. Usability
  6. Automatic TK punishment requires an overhaul
  7. Commanders Interaction With the Map
  8. SPW 251/1 Textures
  9. Bayonet hit timing needs to be fixed
  10. Tank crash damage
  11. Ability to switch classes without suicide?
  12. Do we need more commander functions?
  13. Tactical Drawing Board
  14. Grenade Limit
  15. Idea for tanks....
  16. Dellay on Tank possitions
  17. Prone Turning Speed (Too Fast?)
  18. Weak K98 and MN Fire sounds
  19. Feedback
  20. Ironsiting delay bugg from sprint!
  21. Weapon Jam Poll (yes another one about Jaming)
  22. Weapon Jam Poll (yes another one about Jaming)
  23. Compiled Squad/Fireteam Ideas - Realistic Brainstorming
  24. Auto kick idle players feature
  25. New more historicly accurate Sniper rifles/class?
  26. MG-34 belt?
  27. Disabling Sound
  28. rifle hip shooting is too easy?
  29. 65 not 71 for the PPsh
  30. Will the Dev's Reduce the Hollywood Muzzel Flashes?
  31. We Need More Players
  32. Player Movement
  33. Relative ammo left in current mag
  34. Weapon limit within the classes
  35. More kinds of tanks
  36. Actually using the games' news page
  37. Some suggestions
  38. Grenade Poll
  39. What time period do you prefer?
  40. Using the ballistics to compromise latency - is it possible?
  41. How about a loading bar?
  42. Suggested scoring change
  43. Idea of two future maps
  44. CTF ,Smaller Maps and Look Over
  45. MG barrel climb
  46. map idea.
  47. I know whats wrong with the BA64
  48. HE explosion effect
  49. Idea for future (when 64 players support added)
  50. I had an amazing revalation regading communication
  51. Searched and found nothing. (ragdolls)
  52. With one damged track i want to still be able to rotate
  53. More severe darkening effect.
  54. Add how many times we have died into SCORE
  55. Night Maps
  56. a few ideas...
  57. Switching between AP and HP
  58. Quick Restart
  59. Gunner's assistant class
  60. Resupply Ammo...(From one infantry to another)
  61. How about a jeep?
  62. Leningrad and Moscow maps?
  63. I need these weapons
  64. Flag Carrier game type (idea form the CTF thread )
  65. More troops, more maps, shorter load-times, a working squad commanding...
  66. Snipers Need To Be Able To Abort Reloading
  67. MOTOR BIKES!!!!!! (sorry caps jammed button)
  68. Spawn points
  69. Traveling atop a tank.
  70. Dropping the Sniper Rifle
  71. Not being able to drop weapon
  72. Grenade range: Why was it increased again?
  73. Make the weapons what they were in RL.
  74. u need to be able to use the stationary things
  75. Tank ignition kill switch?
  76. Using cover around you to conceal yourself
  77. Class Selection
  78. Lend Lease
  79. Ability to lean on cover
  80. Binocs for unbuttoned tank driver/commander position
  81. Moving & reloading
  82. Collision Detection on Weapons
  83. Little icons over peoples heads that a voiping
  84. i would like
  85. Taking into account the quality of steel with armour penetration
  86. Satchels!
  87. Trucks.
  88. How to Implement Commanding
  89. gears
  90. chance-Artillery
  91. Loading picture
  92. Four Changes I'd like
  93. Still tip-of-head point of view. Why?
  94. Foxholes?
  95. weapons other uses
  96. seperate reload feature for the MG of tanks
  97. Proximity Voice
  98. Placing of satchels/Team kills
  99. Reload Animations
  100. belt fed weapon counter
  101. Cocking sleeves and bolt hold-opens
  102. Shooting a commander peeking out of the top of his tank...
  103. Dealing with tkers
  104. DP rounds-remaining indicator
  105. Ju87 Stuka strikes
  106. Raising/Lowering Posture and Gradual Leaning
  107. Friendly movement and contact on Sit Map
  108. Arad Continuation Maps
  109. Ability to "lock" a tank?
  110. Ranked System
  111. Maps you would like to see
  112. coordenate booth type thingies?? lol
  113. Falling from Buildings, Cliffs and other Structures
  114. More big-*** guns... please
  115. On headwounds and dropping your weapons..
  116. Magazine-fed weapons and reloading
  117. Tanks - pivot in place?
  118. wasnt satchel(sp?) charges sticky?
  119. Commander time limit
  120. Tank position switch delay
  121. IS-2 turret DT
  122. Binocs for snipers
  123. Need Penalty for Death
  124. new voice commands and map idea
  125. Knockout effects
  126. Bolt-action rifle animations
  127. News Page link to RO Forums...
  128. Armour on Pz4 and Stugs
  129. Players blocking doorways
  130. German anti tank weaponry.
  131. SOme ideas, maybe allready addressed?
  132. Ridiculously simple yet effective TK deterrent.
  133. Crosses / Stars instead of deathmach-style kill confirmations
  134. sugeestion about tank crews
  135. TK/FF Privacy
  136. Infantry armor
  137. Standing recoil control
  138. Noob Observations
  139. Hey wheres some vechicles?
  140. the stug machine gun
  141. The Iron Sights
  142. Dev Log
  143. Spawnpoints
  144. More reason to work togather?
  145. Red Orchestra in the Steam Browser
  146. Preplaned artillery
  147. Forcing somone from their Position
  148. Sniper reloading POLL
  149. SS Naming Scheme
  150. Gunners view?
  151. More German and Russian anti tank weapons
  152. Verchicles that you wanna have updated
  153. Disengage Iron-sights View At Any Time.
  154. The perfect game if?
  155. What type of map is playing?
  156. Additional Vehicles?
  157. MG 42 sound
  158. Artillery grid calling.
  159. Aborting all reloads
  160. IDEA: RO official mappack?
  161. Random Artillery
  162. Spicing up melee (blocking)
  163. I have a grand idea
  164. Rolling whilst prone
  165. magazine consolidation
  166. left channel MSG
  167. Sights Up Movement
  168. halftrack and ba64 usage.
  169. When, fix for the team voice commands???
  170. Panzer IIC: The Axis T-60
  171. Honor system and destroing buildings..
  172. iron sights: a rethinking
  173. MP41 Suggestions
  174. Tanks to citymaps?
  175. The one thing the devs left out of RO:O
  176. Improving Bayonet
  177. Ok Dev team this is my Christmas wish list!
  178. that lame hull gun
  179. Suppressing Fire
  180. Aiming over obsticles
  181. SMG recoil
  182. bayo strength too weak
  183. Stat Viewer
  184. Surviving grenades
  185. PanzerFaust damage
  186. Russian Marines/Naval Infantry?
  187. Blur/pain effects
  188. Incredible new and inovating feature needs adding.
  189. Adding your comments
  190. Building a defence.
  191. Major flaw found!!!
  192. Realistic tank damage
  193. A bunch of suggestions
  194. 64 player servers ?
  195. refresh ironsights after bolting please...
  196. A few tank questions.
  197. Filters
  198. Reloading
  199. Some more newer weapons for RO:O 41-45.
  200. Climbling over obstacles with just the press of a key.
  201. Infantry riding on tanks.
  202. Adding animated livestock to the mix.
  203. Drivable civilian vehicles
  204. Small cone of Fire on Tanks
  205. Kaukasus - alternate spaws between Backroute and Mortar Pos?
  206. New tank
  207. My only whine about this game
  208. Why no blur form tank rounds?
  209. Transition Speed....
  210. Adding animation/new ideas on door action.
  211. Tank HE shell idea
  212. I want Planes---yes i do
  213. Improving walking animations on both FPS and camera views.
  214. Vegetation swaying
  215. Message Board Suggestion
  216. Much needed firing range
  217. Key Suggestions...
  218. Animations for pick ups.
  219. bayo storm animation
  220. [Insert weapon(s) here] Only Nights Request
  221. Ro:O on TV
  222. Switching Ammo Types in the Tanks
  223. Abort reloading bolt action rifles.
  224. Peaking out while inside of the Half-Track.
  225. 2 ideas for addition
  226. time to get out of the tank
  227. a suggestion about grenades...
  228. Better vehicle models?
  229. Move Personal kill msg to bottom middle
  230. More throwing options for soilders
  231. Interactive Vegetation
  232. Loading Bar
  233. Tanks can't get past a simple fence!
  234. Nade drop
  235. In game text.
  236. Opel Blitz
  237. Extra animations for sprinting.
  238. Auto Server Retry on game browser!
  239. Creating Squads
  240. Enabling ability to pick up different weapons!
  241. no stalinorgel (katjusha)
  242. Longer time for in-game chat messaging
  243. Still nees minor historical fixes
  244. Filters for map types
  245. Flamethrowers..
  246. Accessing the vehicles (needs to be easier)
  247. VOIP Indicator
  248. Pick up grenades?
  249. k 98 greanade launcher
  250. unbalanced map
  251. Fully Customizable In-Game HUD
  252. Tanks that can actually rotate on their axis
  253. Clow car solved :P
  254. Intro Movie?
  255. Quick Suggestion for the Suggestion Forum
  256. Machine Gun, Belt Extending suggestion
  257. Crew survivability chance
  258. The only bad thing added with the patch
  259. Satchel charge warnings
  260. Bashing/Stabbing overwriting reloading
  261. Rolling when prone.
  262. Ammo
  263. Respawn/round timer when dead - fix it and move it
  264. Change german colours/cap bar colour
  265. Allow spawn choice?
  266. More Player Limit
  267. Possible Clown Car/Satchel Solution?
  268. Idea for 1943 tank map.
  269. Flat tires
  270. Russians need rifles on Arad!
  271. Realism Suggestion for Reloading
  272. Weapon Scavanging
  273. Ambient Sound
  274. Shooting Range
  275. vehicle idea
  276. Ranking System
  277. Manable AT guns
  278. Map idea
  279. New inf-transport, russian!
  280. Uneven teams... on purpose :D
  281. Commander could push soldiers to battle
  282. Server setting to make people loose all score upon death.
  283. Stop reloading idea
  284. Picking up weapons, specifically pistols
  285. Panzer IV H and STUG G variants.
  286. incremental steering
  287. Modelling the perfect shot?
  288. Timed games kill the strategy (sorta)
  289. MĘST's Compiled RO Suggestions
  290. get in/get out/run away/get back in .....
  291. Tigers in Orel
  292. Smaller maps/city fighting
  293. Character model decals.
  294. Jumping on Grenades
  295. New Vehicles?
  296. Actual Ranks?
  297. Improvements from the mod
  298. Track damage
  299. Music
  300. MG suggestions.
  301. Show Kills In The Scoreboard Too
  302. Chat & Scoreboard Durring loading times
  303. Snipers
  304. Custom overrides
  305. Auto tank team reservation system
  306. Shovel & Knife & Foxholes
  307. MG-42 aesthetic bugs
  308. Suppressive fire, yet again
  309. coop?
  310. RO needs to do a free weekend
  311. Ptrs-41
  312. Tanks
  313. Official no-reinforcements mutator
  314. Smokegrenades
  315. My silly little idea... fists of rage!
  316. What about Tank Identifiers to improve comms
  317. Bayo for the Sniper
  318. Clear the Arty marker
  319. Blowing turrets from tanks
  320. Soldier with Radio
  321. Size of Ironsights
  322. No points for Blowing up an objective w a satchel?
  323. Tank Commander Binos
  324. new vech: Antonov A-40
  325. Ideas about fixing some tank flaws
  326. Suggestion on picking up of Items
  327. vehicles i think should be added
  328. will tripwire add a position switch delay on tanks?
  329. Tourney/Campaign
  330. Variety of Skins
  331. Diffrent Tank rounds
  332. Satchel TKS
  333. A real compass please
  334. A few improvements plus new gunner class
  335. A couple suggestions
  336. Smokegrenade Poll
  337. The Big Three Corrections to RO
  338. the germans need this on orel
  339. make captured base spawnable
  340. Diving to Prone and IS
  341. VOIP and game sound idea
  342. Wish Lists
  343. Making cover more useful
  344. Improving grenades
  345. Replace the German halftrack by a Sd Kfz 234/2-4 Puma on Orel.
  346. less points for resupplying mger
  347. the c96
  348. Directional extended TeamSay.
  349. Tank reload times dependant on crew numbers
  350. Grenade proof windows... :/
  351. Things that need to be fixed now
  352. drive enemys tank
  353. sniper: hold breath
  354. Recoil to heavy while standing ?!
  355. New rifles for the axis
  356. A new class choice mp40 or full auto c96
  357. Mortar and mine layer implementation?
  358. Aborting reload
  359. Getting knocked off the ground by heavy fire
  360. The ability to toss a nade right inside of a tank
  361. Are Halftracks too vulnerable to grenades?
  362. Can someone point me to the rifle grenades thread?
  363. Shooting weapons out of hands
  364. Tank Takedowns - Prolly been suggested before.
  365. Limmit or penalise Jumping
  366. throwing in windows with nades
  367. Scripted maps
  368. Leaning
  369. This is why realism = penetration!
  370. Map grid lines
  371. Compilation of Weapon Additions (Wishlist)
  372. Light\Transport vehicles that IMO RO needs
  373. Random Papasha magazine?
  374. Adrenaline Boost
  375. Two Primaries
  376. A Bug or not a Bug...Not a Bug
  377. Panzerfaust questions.
  378. My little idea. :P
  379. Scoring system
  380. Personal weapon from tank copula
  381. Incorporating full X-fi support
  382. How about this?
  383. Great way to increase realistic play
  384. Reduce / eliminate conefire for SMG's
  385. Idea for Roaming when dead
  386. Realy need a change here
  387. Tiger traversing and panzerfausts.
  388. Generally suggestions
  389. AA machine gun on tanks
  390. Weapon idea
  391. Built in AF and AA video setting.
  392. The Big Mistake of Red Orchestra (I think)
  393. Medic Class
  394. More weight to movement
  395. 'eye' movement = immersion
  396. Get out!
  397. Russian APC seriously needed?
  398. Eye sight idea
  399. Is - Svt-40
  400. New map, I think
  401. satchel charges idea
  402. Panzer II and 38t
  403. Iron sight resting after long periods of use
  404. At rifle reload and MG ducking
  405. Crouch sprinting animation should be redone
  406. Multiple Reload sequences
  407. More players in servers with DMs off please!
  408. Make 'em loud n' proud!!!
  409. Track IR support?
  410. Overview
  411. Intentionally lying on a live grenade...
  412. Blur idea
  413. Eliminate message delay for tank commands
  414. Red Orchestra Site
  415. Loading gun your self
  416. Does the PPSH have too much recoil?
  417. Does the PPSH have too much recoil?
  418. 2nd mouse click to reload main gun (tanks)
  419. Idea (for mappers) to induce death fear
  420. "Holding Period" for Objectives?
  421. Voice commands/ actions
  422. Bullets hitting dirt, Or is it bbs hitting dirt?
  423. Prone.. stop hanging off windows in mid air
  424. tracers
  425. Suggestion for a reload "cancel"
  426. Helmet visible on-screen
  427. Showing opposing side's classes?
  428. y dont the russians have a halftrack
  429. Throughing back enemy grenades??
  430. Climing into vechicals
  431. My suggestion (To tripwire mainly)
  432. Numerical superiority
  433. More Realism Plz!
  434. Other Nations?
  435. Numbers on tanks
  436. Sorry for new thread, but penetration idea!
  437. improve Ripping Arms and Legs of by falling down
  438. Bash with Binoculars and grenades
  439. Make me a sniper class
  440. Skins for Ground vehicles
  441. Melee Attack with Fists
  442. Does character movement effect your realism?
  443. Be nice and helpfull to new players show them why we love this game :)
  444. Add the precache tweaks and other things to the ingame menu.
  445. Sharpshooter class should be earned.
  446. Realism in maps?
  447. Limiting the Loadouts
  448. Please fix the "jump vs walk" when you move over obstacles
  449. Explosion Debris Sounds
  450. Locking tank engine
  451. New aiming system in iron sights.
  452. Grenades: question for Devs
  453. Patch 1016 feedback
  454. small chance of respawning as a female
  455. Image desaturation when injured?
  456. New VOIP Vehicle Channel
  457. Future RO fronts
  458. Death Cries
  459. Idea for the devs: Weekly public Q&A-Chat on irc
  460. Limit smoke nades a bit more
  461. On point-shooting
  462. Smoke tank shells?
  463. impenetrable woods
  464. Hardware add-ons
  465. I want to do this with my tank
  466. Anti-spin
  467. Vehicle seat changes tied to mouse wheel
  468. Blood, Gore, Fire, First Person and Vehicles
  469. Carrying the weapons at battle ready
  470. Weapon physics
  471. Off the map???
  472. Why don't we "automatic join" for RO?
  473. Combined arms
  474. Remember the shield gun from UT?
  475. Rusky Truck
  476. Main gun reloading
  477. Implemtation of the Uber Tanks
  478. Add scale to tactical map
  479. Crew Shock
  480. Straight From Iron Sights to Melee Attack
  481. medics
  482. Anti-Tank Teleporting
  483. Major prob w/ LyesKrovy - Forest Sniper
  484. Machine Gun Deploy
  485. Admin
  486. VOIP Icons..sure do miss them..can we have them?
  487. Slower walk speed when ascending
  488. morters
  489. Cannons in game
  490. if Sound can be 3D- why not Voip?
  491. Voip channels need filters too the be truly effective
  492. yell for recognition
  493. Regarding General Historical Inaccuracies of Red Orchestra
  494. Selecting Classes
  495. More playersin server.
  496. Option to invert the gun elevation keys
  497. Some Graphics Ideas
  498. Suggestion for Sounds / Visuals related threads
  499. My wishlist after new patch
  500. 5,000 Soviet female sniper's 2,000 came home !