View Full Version : Ideas and Suggestions
- Artillery?
- Motorcycles used by Russians? I smell possibility...
- More Realistic Reloading Times
- Some ideas for Heawy Weapons
- Usability
- Automatic TK punishment requires an overhaul
- Commanders Interaction With the Map
- SPW 251/1 Textures
- Bayonet hit timing needs to be fixed
- Tank crash damage
- Ability to switch classes without suicide?
- Do we need more commander functions?
- Tactical Drawing Board
- Grenade Limit
- Idea for tanks....
- Dellay on Tank possitions
- Prone Turning Speed (Too Fast?)
- Weak K98 and MN Fire sounds
- Feedback
- Ironsiting delay bugg from sprint!
- Weapon Jam Poll (yes another one about Jaming)
- Weapon Jam Poll (yes another one about Jaming)
- Compiled Squad/Fireteam Ideas - Realistic Brainstorming
- Auto kick idle players feature
- New more historicly accurate Sniper rifles/class?
- MG-34 belt?
- Disabling Sound
- rifle hip shooting is too easy?
- 65 not 71 for the PPsh
- Will the Dev's Reduce the Hollywood Muzzel Flashes?
- We Need More Players
- Player Movement
- Relative ammo left in current mag
- Weapon limit within the classes
- More kinds of tanks
- Actually using the games' news page
- Some suggestions
- Grenade Poll
- What time period do you prefer?
- Using the ballistics to compromise latency - is it possible?
- How about a loading bar?
- Suggested scoring change
- Idea of two future maps
- CTF ,Smaller Maps and Look Over
- MG barrel climb
- map idea.
- I know whats wrong with the BA64
- HE explosion effect
- Idea for future (when 64 players support added)
- I had an amazing revalation regading communication
- Searched and found nothing. (ragdolls)
- With one damged track i want to still be able to rotate
- More severe darkening effect.
- Add how many times we have died into SCORE
- Night Maps
- a few ideas...
- Switching between AP and HP
- Quick Restart
- Gunner's assistant class
- Resupply Ammo...(From one infantry to another)
- How about a jeep?
- Leningrad and Moscow maps?
- I need these weapons
- Flag Carrier game type (idea form the CTF thread )
- More troops, more maps, shorter load-times, a working squad commanding...
- Snipers Need To Be Able To Abort Reloading
- MOTOR BIKES!!!!!! (sorry caps jammed button)
- Spawn points
- Traveling atop a tank.
- Dropping the Sniper Rifle
- Not being able to drop weapon
- Grenade range: Why was it increased again?
- Make the weapons what they were in RL.
- u need to be able to use the stationary things
- Tank ignition kill switch?
- Using cover around you to conceal yourself
- Class Selection
- Lend Lease
- Ability to lean on cover
- Binocs for unbuttoned tank driver/commander position
- Moving & reloading
- Collision Detection on Weapons
- Little icons over peoples heads that a voiping
- i would like
- Taking into account the quality of steel with armour penetration
- Satchels!
- Trucks.
- How to Implement Commanding
- gears
- chance-Artillery
- Loading picture
- Four Changes I'd like
- Still tip-of-head point of view. Why?
- Foxholes?
- weapons other uses
- seperate reload feature for the MG of tanks
- Proximity Voice
- Placing of satchels/Team kills
- Reload Animations
- belt fed weapon counter
- Cocking sleeves and bolt hold-opens
- Shooting a commander peeking out of the top of his tank...
- Dealing with tkers
- DP rounds-remaining indicator
- Ju87 Stuka strikes
- Raising/Lowering Posture and Gradual Leaning
- Friendly movement and contact on Sit Map
- Arad Continuation Maps
- Ability to "lock" a tank?
- Ranked System
- Maps you would like to see
- coordenate booth type thingies?? lol
- Falling from Buildings, Cliffs and other Structures
- More big-*** guns... please
- On headwounds and dropping your weapons..
- Magazine-fed weapons and reloading
- Tanks - pivot in place?
- wasnt satchel(sp?) charges sticky?
- Commander time limit
- Tank position switch delay
- IS-2 turret DT
- Binocs for snipers
- Need Penalty for Death
- new voice commands and map idea
- Knockout effects
- Bolt-action rifle animations
- News Page link to RO Forums...
- Armour on Pz4 and Stugs
- Players blocking doorways
- German anti tank weaponry.
- SOme ideas, maybe allready addressed?
- Ridiculously simple yet effective TK deterrent.
- Crosses / Stars instead of deathmach-style kill confirmations
- sugeestion about tank crews
- TK/FF Privacy
- Infantry armor
- Standing recoil control
- Noob Observations
- Hey wheres some vechicles?
- the stug machine gun
- The Iron Sights
- Dev Log
- Spawnpoints
- More reason to work togather?
- Red Orchestra in the Steam Browser
- Preplaned artillery
- Forcing somone from their Position
- Sniper reloading POLL
- SS Naming Scheme
- Gunners view?
- More German and Russian anti tank weapons
- Verchicles that you wanna have updated
- Disengage Iron-sights View At Any Time.
- The perfect game if?
- What type of map is playing?
- Additional Vehicles?
- MG 42 sound
- Artillery grid calling.
- Aborting all reloads
- IDEA: RO official mappack?
- Random Artillery
- Spicing up melee (blocking)
- I have a grand idea
- Rolling whilst prone
- magazine consolidation
- left channel MSG
- Sights Up Movement
- halftrack and ba64 usage.
- When, fix for the team voice commands???
- Panzer IIC: The Axis T-60
- Honor system and destroing buildings..
- iron sights: a rethinking
- MP41 Suggestions
- Tanks to citymaps?
- The one thing the devs left out of RO:O
- Improving Bayonet
- Ok Dev team this is my Christmas wish list!
- that lame hull gun
- Suppressing Fire
- Aiming over obsticles
- SMG recoil
- bayo strength too weak
- Stat Viewer
- Surviving grenades
- PanzerFaust damage
- Russian Marines/Naval Infantry?
- Blur/pain effects
- Incredible new and inovating feature needs adding.
- Adding your comments
- Building a defence.
- Major flaw found!!!
- Realistic tank damage
- A bunch of suggestions
- 64 player servers ?
- refresh ironsights after bolting please...
- A few tank questions.
- Filters
- Reloading
- Some more newer weapons for RO:O 41-45.
- Climbling over obstacles with just the press of a key.
- Infantry riding on tanks.
- Adding animated livestock to the mix.
- Drivable civilian vehicles
- Small cone of Fire on Tanks
- Kaukasus - alternate spaws between Backroute and Mortar Pos?
- New tank
- My only whine about this game
- Why no blur form tank rounds?
- Transition Speed....
- Adding animation/new ideas on door action.
- Tank HE shell idea
- I want Planes---yes i do
- Improving walking animations on both FPS and camera views.
- Vegetation swaying
- Message Board Suggestion
- Much needed firing range
- Key Suggestions...
- Animations for pick ups.
- bayo storm animation
- [Insert weapon(s) here] Only Nights Request
- Ro:O on TV
- Switching Ammo Types in the Tanks
- Abort reloading bolt action rifles.
- Peaking out while inside of the Half-Track.
- 2 ideas for addition
- time to get out of the tank
- a suggestion about grenades...
- Better vehicle models?
- Move Personal kill msg to bottom middle
- More throwing options for soilders
- Interactive Vegetation
- Loading Bar
- Tanks can't get past a simple fence!
- Nade drop
- In game text.
- Opel Blitz
- Extra animations for sprinting.
- Auto Server Retry on game browser!
- Creating Squads
- Enabling ability to pick up different weapons!
- no stalinorgel (katjusha)
- Longer time for in-game chat messaging
- Still nees minor historical fixes
- Filters for map types
- Flamethrowers..
- Accessing the vehicles (needs to be easier)
- VOIP Indicator
- Pick up grenades?
- k 98 greanade launcher
- unbalanced map
- Fully Customizable In-Game HUD
- Tanks that can actually rotate on their axis
- Clow car solved :P
- Intro Movie?
- Quick Suggestion for the Suggestion Forum
- Machine Gun, Belt Extending suggestion
- Crew survivability chance
- The only bad thing added with the patch
- Satchel charge warnings
- Bashing/Stabbing overwriting reloading
- Rolling when prone.
- Ammo
- Respawn/round timer when dead - fix it and move it
- Change german colours/cap bar colour
- Allow spawn choice?
- More Player Limit
- Possible Clown Car/Satchel Solution?
- Idea for 1943 tank map.
- Flat tires
- Russians need rifles on Arad!
- Realism Suggestion for Reloading
- Weapon Scavanging
- Ambient Sound
- Shooting Range
- vehicle idea
- Ranking System
- Manable AT guns
- Map idea
- New inf-transport, russian!
- Uneven teams... on purpose :D
- Commander could push soldiers to battle
- Server setting to make people loose all score upon death.
- Stop reloading idea
- Picking up weapons, specifically pistols
- Panzer IV H and STUG G variants.
- incremental steering
- Modelling the perfect shot?
- Timed games kill the strategy (sorta)
- MĘST's Compiled RO Suggestions
- get in/get out/run away/get back in .....
- Tigers in Orel
- Smaller maps/city fighting
- Character model decals.
- Jumping on Grenades
- New Vehicles?
- Actual Ranks?
- Improvements from the mod
- Track damage
- Music
- MG suggestions.
- Show Kills In The Scoreboard Too
- Chat & Scoreboard Durring loading times
- Snipers
- Custom overrides
- Auto tank team reservation system
- Shovel & Knife & Foxholes
- MG-42 aesthetic bugs
- Suppressive fire, yet again
- coop?
- RO needs to do a free weekend
- Ptrs-41
- Tanks
- Official no-reinforcements mutator
- Smokegrenades
- My silly little idea... fists of rage!
- What about Tank Identifiers to improve comms
- Bayo for the Sniper
- Clear the Arty marker
- Blowing turrets from tanks
- Soldier with Radio
- Size of Ironsights
- No points for Blowing up an objective w a satchel?
- Tank Commander Binos
- new vech: Antonov A-40
- Ideas about fixing some tank flaws
- Suggestion on picking up of Items
- vehicles i think should be added
- will tripwire add a position switch delay on tanks?
- Tourney/Campaign
- Variety of Skins
- Diffrent Tank rounds
- Satchel TKS
- A real compass please
- A few improvements plus new gunner class
- A couple suggestions
- Smokegrenade Poll
- The Big Three Corrections to RO
- the germans need this on orel
- make captured base spawnable
- Diving to Prone and IS
- VOIP and game sound idea
- Wish Lists
- Making cover more useful
- Improving grenades
- Replace the German halftrack by a Sd Kfz 234/2-4 Puma on Orel.
- less points for resupplying mger
- the c96
- Directional extended TeamSay.
- Tank reload times dependant on crew numbers
- Grenade proof windows... :/
- Things that need to be fixed now
- drive enemys tank
- sniper: hold breath
- Recoil to heavy while standing ?!
- New rifles for the axis
- A new class choice mp40 or full auto c96
- Mortar and mine layer implementation?
- Aborting reload
- Getting knocked off the ground by heavy fire
- The ability to toss a nade right inside of a tank
- Are Halftracks too vulnerable to grenades?
- Can someone point me to the rifle grenades thread?
- Shooting weapons out of hands
- Tank Takedowns - Prolly been suggested before.
- Limmit or penalise Jumping
- throwing in windows with nades
- Scripted maps
- Leaning
- This is why realism = penetration!
- Map grid lines
- Compilation of Weapon Additions (Wishlist)
- Light\Transport vehicles that IMO RO needs
- Random Papasha magazine?
- Adrenaline Boost
- Two Primaries
- A Bug or not a Bug...Not a Bug
- Panzerfaust questions.
- My little idea. :P
- Scoring system
- Personal weapon from tank copula
- Incorporating full X-fi support
- How about this?
- Great way to increase realistic play
- Reduce / eliminate conefire for SMG's
- Idea for Roaming when dead
- Realy need a change here
- Tiger traversing and panzerfausts.
- Generally suggestions
- AA machine gun on tanks
- Weapon idea
- Built in AF and AA video setting.
- The Big Mistake of Red Orchestra (I think)
- Medic Class
- More weight to movement
- 'eye' movement = immersion
- Get out!
- Russian APC seriously needed?
- Eye sight idea
- Is - Svt-40
- New map, I think
- satchel charges idea
- Panzer II and 38t
- Iron sight resting after long periods of use
- At rifle reload and MG ducking
- Crouch sprinting animation should be redone
- Multiple Reload sequences
- More players in servers with DMs off please!
- Make 'em loud n' proud!!!
- Track IR support?
- Overview
- Intentionally lying on a live grenade...
- Blur idea
- Eliminate message delay for tank commands
- Red Orchestra Site
- Loading gun your self
- Does the PPSH have too much recoil?
- Does the PPSH have too much recoil?
- 2nd mouse click to reload main gun (tanks)
- Idea (for mappers) to induce death fear
- "Holding Period" for Objectives?
- Voice commands/ actions
- Bullets hitting dirt, Or is it bbs hitting dirt?
- Prone.. stop hanging off windows in mid air
- tracers
- Suggestion for a reload "cancel"
- Helmet visible on-screen
- Showing opposing side's classes?
- y dont the russians have a halftrack
- Throughing back enemy grenades??
- Climing into vechicals
- My suggestion (To tripwire mainly)
- Numerical superiority
- More Realism Plz!
- Other Nations?
- Numbers on tanks
- Sorry for new thread, but penetration idea!
- improve Ripping Arms and Legs of by falling down
- Bash with Binoculars and grenades
- Make me a sniper class
- Skins for Ground vehicles
- Melee Attack with Fists
- Does character movement effect your realism?
- Be nice and helpfull to new players show them why we love this game :)
- Add the precache tweaks and other things to the ingame menu.
- Sharpshooter class should be earned.
- Realism in maps?
- Limiting the Loadouts
- Please fix the "jump vs walk" when you move over obstacles
- Explosion Debris Sounds
- Locking tank engine
- New aiming system in iron sights.
- Grenades: question for Devs
- Patch 1016 feedback
- small chance of respawning as a female
- Image desaturation when injured?
- New VOIP Vehicle Channel
- Future RO fronts
- Death Cries
- Idea for the devs: Weekly public Q&A-Chat on irc
- Limit smoke nades a bit more
- On point-shooting
- Smoke tank shells?
- impenetrable woods
- Hardware add-ons
- I want to do this with my tank
- Anti-spin
- Vehicle seat changes tied to mouse wheel
- Blood, Gore, Fire, First Person and Vehicles
- Carrying the weapons at battle ready
- Weapon physics
- Off the map???
- Why don't we "automatic join" for RO?
- Combined arms
- Remember the shield gun from UT?
- Rusky Truck
- Main gun reloading
- Implemtation of the Uber Tanks
- Add scale to tactical map
- Crew Shock
- Straight From Iron Sights to Melee Attack
- medics
- Anti-Tank Teleporting
- Major prob w/ LyesKrovy - Forest Sniper
- Machine Gun Deploy
- Admin
- VOIP Icons..sure do miss them..can we have them?
- Slower walk speed when ascending
- morters
- Cannons in game
- if Sound can be 3D- why not Voip?
- Voip channels need filters too the be truly effective
- yell for recognition
- Regarding General Historical Inaccuracies of Red Orchestra
- Selecting Classes
- More playersin server.
- Option to invert the gun elevation keys
- Some Graphics Ideas
- Suggestion for Sounds / Visuals related threads
- My wishlist after new patch
- 5,000 Soviet female sniper's 2,000 came home !
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