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  1. Tank Crew Positions "damagable"
  2. my case against medium and heavy tanks
  3. To Improve Maps....
  4. BF2 squad system
  5. Choosing Respawn Point
  6. Panzerfaust was NOT reloadable
  7. Adding a running kill score may not be so bad!
  8. A Modest Proposal: How To Fix Panzerfaust Damage Modeling
  9. Machine Guns and Deploying
  10. Rifleman and points
  11. Finishing Touches to Make More Realism
  12. Artillery and TK's
  13. Mud, Blood, Sweat on Your Face
  14. Animation Wishlist
  15. Ironsights when changing stance.
  16. 3D sound when using "voice commands"
  17. Smoke Nade Tweak
  18. Tripwire what is your priorities?
  19. VOIP Icons-please Vote
  20. Water and Tree Graphics
  21. The BA-10 and Half-Track. --Other thoughts.
  22. Concerning the front sight of the iron sights.
  23. Thread for teamwork/realism lovers
  24. Caught with your arms down.
  25. Weapon Autoselect and Grenades
  26. This one's for Sasquatch: Nostalgia Pack
  27. punish team killers.
  28. Free week
  29. SpeechMenu controlled with numpad?
  30. Reporting enemy tanks
  31. First Person / Animation Improvements (also fire!)
  32. a BF2-esque chat system.
  33. Speechpad
  34. Guns and Ammo
  35. New menu screen+music
  36. (Tank Crew = Mutes) = Lack of interior immersion.
  37. Defending points
  38. Language & Spawn Kills
  39. Alternative sensibility for Ironsight mode
  40. battle recorder?
  41. expanded buddies or switch to steam friends
  42. Gun and item pick up menu
  43. Improvements to Grid and Mapping Locations
  44. Map suggestions
  45. "Fluid stance" / Deployment of all weapons
  46. Remove ALL death messages
  47. Officers and new vehicles
  48. AA not in menu options, why?
  49. Stat Tracking
  50. more players
  51. RO: Asia Front
  52. Friendly-Soldier-Symbol
  53. The Big List of Visual Effects/Aesthetics
  54. Kaukusus spawn camp
  55. Tank crew should be animated
  56. auto-aim for melee attack
  57. limited individual respawn and one man tank crew.
  58. Motars
  59. Weapon blur picture I made.
  60. Melee Overhaul
  61. Movement, speed and shooting
  62. AVS36 & Winter War
  63. Better Water Effects
  64. SdKfz. 251 (German halftrack) Suggestion.
  65. two questions / ideas
  66. RGD explosives.
  67. more immersive environments
  68. Tk Vehicles
  69. Server filter
  70. Tank commander position
  71. realistic wound effect
  72. Music
  73. Why I won't buy this game
  74. Friendly Fire At Button
  75. Tanks.
  76. The Ultimate Thread For Authentic Armor Loadouts!
  77. If you build it, they will come
  78. The Machine guns
  79. When shot in the leg
  80. Smoke Grenades
  81. Changes when the round is over...
  82. courage in a bottle
  83. My Mane is Monster, and I take a Long Time to Load
  84. Improved tank loading needs improvement
  85. From prone to standing ?
  86. usable at guns and mortars
  87. turret pillboxs
  88. Realism back in now!
  89. Implement lag compensation
  90. climb into vehicles
  91. destroyable environments
  92. Server que system
  93. Fix the doors.
  94. every time a player dies he should lose a point.
  95. Tank momentum/shocks
  96. My thoughts & suggestions, Infantry needs work, Armored combat best I've ever played
  97. Suggestion: Rating threads
  98. Tank Selection System and Spawning Inside Tanks
  99. Bring Back He Nades For Commander!
  100. Voices of enemy
  101. Steam Friends
  102. Tank penitration Data
  103. Bmw R75
  104. Tanker's sub-forum idea
  105. New sniper rifles
  106. A thought
  107. Loading screen pictures
  108. Benifits for Team Tanking
  109. Target Practice Area
  110. Minefield warning position
  111. loading screen sux
  112. Proning whilst running, killing and getting up again all in two seconds.
  113. Loading image consistency
  114. Ironsight ideas
  115. Infantry on tanks
  116. Download custom maps
  117. Shotguns
  118. kettenkrad
  119. smoke grenades fitted to tanks
  120. Ramm: Increase view distance!
  121. No auto switch to grenades when weapon shot out of hand
  122. Goliath remote control bomb
  123. My two cents
  124. artillary in RO and WWII
  125. artillary in RO and WWII
  126. The return of the deadnades.
  127. Shovels and Knives as melee weapons
  128. Different key for rebolting
  129. OpenGL
  130. Pz. III & IV
  131. Remove Team Tanking
  132. Horn's in Halftracks's?
  133. Manually bolting the weapon empty (take two)
  134. Sniper scope modes
  135. Recoil Solution
  136. Poll do you think mgs need or not
  137. Infantry data sheet
  138. Water, Swimming?
  139. Katjuscha that would be cool!
  140. Stat for Player
  141. Weapon gaps
  142. Commander increase troop morale...
  143. Poll are the tanks broken or messed up
  144. Seperate tank classes
  145. Tripwire news on RO??
  146. add view bob...
  147. Marking arty and switching teams afterwards
  148. Iron Sight movement.
  149. Two new infantry vehicles
  150. Less muzzle flash 4 smg's
  151. Sprinting while crouched or prone
  152. Ideas that shouldn't be implemented in game
  153. Let's have an Ostrov map!
  154. Projectile Penetration
  155. Smoking
  156. Kaukasus annoyances
  157. Top MG for Tanks.
  158. More contrast 4 IS
  159. Revamp reloads and ammo
  160. Support New Technology
  161. Momentum
  162. Making the game more dynamik
  163. Centre button
  164. Binocs for commanders inside cupola?
  165. Binocs for AT infantry?
  166. More on team tanking
  167. Allowing stranded crew to fight on!!
  168. Legs and tanks
  169. Request: Intermittent throttle key
  170. wow this needs to be fixed
  171. Flame Thrower
  172. What if the war never ended RO 2042!!
  173. SDK variables
  174. FOV incorrect.
  175. Seperate Dedicated Server
  176. Experience points vs Morale effect
  177. Share!!!!
  178. Detailed gauges in tanks
  179. Anti-Aliasing
  180. Rest rifle and MG on buddy's shoulder
  181. No HUD as a server option
  182. Another client-side option
  183. You want a team play?
  184. [WEB] News Feed
  185. Ranks
  186. Surrender action
  187. Why change Barashka?
  188. Glitch
  189. Add a Kubelwagon
  190. Improved squad leading
  191. Rest Action
  192. Me again some Ideas
  193. Have the MG pivot around the bipod
  194. Combined arms spawns
  195. mg heat ends!!!
  196. Tiger Turret Traversion speed
  197. Jeeps
  198. Demo!!!!!!!!!!
  199. Flag Defense Points?
  200. Real soldiers carpool to work...
  201. Obstacle assisting and other ideas
  202. Brace and Rest animation SMGs/Rifles
  203. Tank mobility
  204. RO gameplay suggestions.
  205. smoke shells
  206. PanzerShrek
  207. Controlling height while crouched
  208. Free aim, like in Operation Flashpoint
  209. Another machinegun thread?
  210. please fix the "pickup bug" in the next update!!!
  211. gun damage
  212. Idea for the ammo
  213. How fix the "APC Taxi"
  214. Scope range adjustment
  215. Show treads shot off
  216. Tank Decals
  217. Have An Option To Disable The Voip.
  218. Thoughts on tank combat
  219. Animation when shot
  220. Can't Bayonet or butstroke when in Iron Sights
  221. A more realistic AT and Engineer loadout?
  222. Forum time outs......
  223. Terrain to Soldier lighting
  224. Ammo
  225. Arty correction
  226. Make soloing harder: pause reload whilst turret turning/gunning.
  227. Faster speed on roads and mines
  228. Tactical Gaming
  229. This is real modeling
  230. Suggestions for iron sights
  231. So why are high explosive satchel charges destroying tanks?
  232. ''Huurraaa''
  233. Arty modifications
  234. A tank "lock"
  235. G43 animation
  236. More large tank maps please
  237. Rolling when prone and "windowed granades"
  238. Simple smoke/nade request
  239. Spartacus big thread of Suggestions
  240. Eax Support!
  241. Let Map Finish When Server Time For Map Expires
  242. Wounds
  243. Smoke Grenade modifications
  244. Helmet Deflection
  245. My thread of Suggestions
  246. Accuracy of tank coaxial MGs
  247. 'natural' VOIP communicating
  248. Anyone think of Maps?
  249. Empty hands
  250. Death sprays? - Sustaining automatic fire after being killed
  251. Better animation for bayo.
  252. The to-do-list
  253. Unbalanced maps
  254. Tank Varient Request
  255. Tank cannon velocities too slow
  256. When infantry kill a tank with panzerfaust...
  257. Cone of fire and some other suggestion.
  258. Controled burst SMG suggestion
  259. Toxic gass
  260. Spawn Waves
  261. Using of ironsight / Grenades
  262. The SVT-40
  263. Slower movement rate for certain loads?
  264. Some niggles with the weapons animations
  265. Queue to join server
  266. TK Kick Idea
  267. Firing inside half track
  268. Ro:tv
  269. Commander bincos - wrists of steel
  270. mine fields
  271. Idiot Bots!!!!!!!!!!
  272. Tank maps
  273. More choice for resting guns
  274. Ammo suggestions
  275. sniper rifle scope suggestion
  276. Piercing Bullets
  277. ust posting to let you know I like the way this feature works.
  278. Just posting to let you know I like the way this feature works.
  279. Entrance and Exit Animations
  280. panzerfaust
  281. Where's the dolphin diving thread
  282. Auto throttle On - OFF
  283. RO Prize Contest
  284. voice commands constant keys order?
  285. No custom death icons
  286. Ppd & Ppsh
  287. Vehicle 'WAIT' command
  288. Artillery needs a greater spread
  289. Question about reloading Kar98
  290. Facial Animation on soldaten
  291. Weapon resting tweaks
  292. PM someone In-game =)
  293. Better Spawn Protection
  294. Muzzle flashes
  295. Ppsh Overheat
  296. Make Throw MG Ammo just Throw Ammo
  297. Two More Cents
  298. Flank voice command
  299. Ideas!
  300. Mp_foy
  301. Rare weapons
  302. trench binoculars Observation Post
  303. Music
  304. that PzIV (H) thread.....
  305. Enemy down voice
  306. 3D voice commands: *The poll*
  307. SLAP down MG & other weapons!
  308. Using finance to help "make things happen"
  309. Jumping
  310. Suppressive fire - improvement to the blur effect
  311. Forgotten Germans SMG's
  312. bolt action rifles
  313. Tank animation
  314. Winter Kar98
  315. Support for G15?
  316. An idea for the magnetic mine.
  317. Fluid Posture
  318. Fix the MG's
  319. Red Orchestra Nam 59-73 ??!!??
  320. Cool little feature
  321. Radio Man
  322. PTRD Soldat
  323. In Game HOT KEY for FAVORITES
  324. Petition: Death Messages Off By Default
  325. More Tank animations
  326. Ragdoll PoV till respawn
  327. Alot of NICE feats for UT99!?!
  328. New ideas for grenades and other things...
  329. 3d Voip
  330. Weapons that can't be slung
  331. Sharing Ammo Between Inf. (My Repost)
  332. pick up Ammo belts with MG34
  333. My Greatest Wishes (Dreams) For A Big RO Update
  334. Sniper reloading all 5 shells by default?
  335. Artillery should be harder to use
  336. G41: one clip at a time
  337. VOIP channels
  338. New Weapon Pickup System
  339. Hello, I'm new and have ideas!
  340. Melee additions
  341. Half track engine Sounds & Driver head swaying (along with some other suggestions) :)
  342. Voice Command Idea
  343. for in the tanks
  344. Please change the sniper kill icon back.
  345. A couple of quick suggestions
  346. Limited ammunition.
  347. Additional Native Names
  348. Big Gameplay Idea
  349. "Follow The Flag"
  350. Alternatives to Auto-pickup
  351. MG Suggestions Summary
  352. my MG suggestions moved here.
  353. disable ability to aim while in midair
  354. Pressing gun against your chest
  355. weapon sway
  356. Tripping
  357. Walking Stuka, Bellowing Cow, Wurfrahmen 40.
  358. Idea fo rRed Orchestra Expansion or new game.
  359. Death animation to ragdoll
  360. A whole new aspect to Anti-Tank Tactics ?
  361. Ppsh-41 animation
  362. Some suggestions for ROOST
  363. SVT-40 animation
  364. The Herald of Team Tanking
  365. I know this has probably been discussed loads
  366. Leave clip in dropped weapon
  367. Eastfront were more countries.
  368. Classes loadout descriptions
  369. Not another pick up system idea
  370. Offset iron-sights
  371. Slower movement speed on slopes
  372. Domination/King Of The Hill
  373. What does the community wish for next?
  374. Putting the Squad back in leader
  375. Don't let bots in player tanks or vehicles.
  376. Infantry Damage Effects
  377. Fire selector idea
  378. objectives are silly
  379. My RO Suggestions (Please Read)
  380. G41 not available on all maps? -Why?
  381. Supersonic bullet cracks done *right*
  382. Submachine Gun Suggestions
  383. Menu music?
  384. 2 inch stick stopping a tank?
  385. Increasing Tank Impact On Infantry
  386. Map optimization
  387. Enhanced Squad Leader Functions
  388. the ability to shoot through tank veiw slits
  389. INF style projectile penetration mutator available!
  390. Several crackpot ideas. Give it a try!
  391. Several crackpot ideas. Give it a try!
  392. Realistic reinforcements and supplies
  393. Continue to implement Squad Leader board game rule set
  394. Suggestion for Commander and Arty TK
  395. Taunts.
  396. G15 Feedback and suggestions
  397. Little mutator suggestion
  398. Any chance of a......
  399. New gamemode: "historical Realism".
  400. Post your clips for inspiration here!
  401. Headshot clanks
  402. german panzerfaust class too powerful?
  403. The "please add the M1895 Nagant" to RO thread
  404. Russian Anti-Tank situation
  405. Sd.Kfz 250/251 Modeling & Tank Riding
  406. RO-Berlin
  407. A request: Video of someone diving to iron sights please
  408. Solution for the diving into IS issue.
  409. Resting MG's on Tanks?
  410. Addition of the Commisar Class
  411. Make it easy to get RO
  412. Battlefield experience
  413. Tank Shooting
  414. Easier and faster use of pistols
  415. change colour of k98 ammo pouches
  416. stg 44 graphics
  417. that about tank thread
  418. VOIP Icons..an invaluable aid
  419. Hearing your teammates in 3D. Mutator request.
  420. MG's are unrealistically easy to take out: Solution.
  421. Any mods like CoD-UO's Bass Assault mode
  422. Some German tanks and Russion AT gun
  423. What Country Would You Like to See Next?
  424. screaming, yelling and stuff like that
  425. Punching...
  426. Got a two parter.
  427. Portable field radios?WHAT?!!
  428. Bayonet and 1.5X Scope for G41
  429. Spray and Pray vs One shot one kill....
  430. Spray and Pray vs One shot one kill....
  431. shaky cam when hit in opposit direction (DX8)
  432. german winter parkas
  433. RCL ( recoilless )
  434. new game type "nonameyet"
  435. Spray and pray vs one shot ine kill... Not the smg though.
  436. ZB-30/MG-30(t) for Germans/Waffen-SS
  437. Drawing orders on the tactical map
  438. Vaulting over objects, how I think it could be implemented
  439. Please sort out the leaning system
  440. Reflective Damg Mutator to fight TK
  441. Not another gametype thread!
  442. A few ideas for the game
  443. normal walk/hip shot animation
  444. Dust from bullet impact.
  445. Pistol for riflemen
  446. Remove artillery TK punishment--or at least
  447. More tanks, historic maps, more classes.
  448. SU-85 and Jagdpanzer
  449. Vehicular speeds
  450. Russian new machingun
  451. MG:s laser ammos OFF
  452. Spawning with bayonets attached
  453. Multiplayer oust option
  454. Bayonette attacks should effect the ability to retaliate
  455. And yet another brain fart-for TW staff.
  456. Realistic spawn protection
  457. iron sites speed
  458. Auto join
  459. Muzzle flash
  460. Over the sights view
  461. Stamina Idea
  462. Realism in Red Orchestra
  463. did snipers actualy have granades?
  464. Tank rides
  465. Panzer IVF2 skin on Bondarevo
  466. Raise weapon
  467. What about points for good defense?
  468. KV-1 and 1941/42 Poorly Represented in RO
  469. K98 bolt action reloading.
  470. List of Infantry ideas
  471. Individual Magazine Dropping
  472. New Melee Attack Suggestions
  473. Laser Ammos: ON
  474. A more serious thread regarding tracers
  475. Panzerkampfwagen T-34(r)
  476. duck control
  477. Server Filter/Icon - Infantry, Tanks, Both
  478. Been mentioned before but, jeez....Arad...
  479. G 43 and SVT 40 moddeled wrong-change?
  480. Flakpanzers
  481. Tank commander idea.
  482. Idea to increase teamwork
  483. Off-Road speed
  484. PT-Soldat and binoculars
  485. MG34-42 Ideas
  486. Gewehrgranatgerät (rifle grenade device)
  487. Tank position changing.
  488. Tripwire: stop making maps and concentrate on the other content!
  489. Not another K98 reloading thread
  490. My ROOST wish list
  491. More Grenades and more realistic ones too.
  492. Bolt Action for Squad Leaders
  493. Ability for tank commander to shoot from cupola/hatch
  494. Rather small tank ideas (56k warning)
  495. More Weaps to Bust Tanks?
  496. Random Maps
  497. "Go to sling" for rifles?
  498. Uknown Maps Tournament
  499. Proper names for the cached files
  500. Uniform poll