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  1. First Idea ! Very cool !
  2. Old forum port: Tank Destruction
  3. Old-1337-Community Server
  4. Nades shot out of hand - make them explode
  5. Helping new players.
  6. Adrenaline System
  7. Multi-Player Campaign Mode (Merged Threads)
  8. BiA Style gore?
  9. Will there be AT Guns? (Merged a gazillion times)
  10. > 32 Players ?
  11. Small Tank Suggestion
  12. German Helmet insignias in Early-war maps
  13. Firefights / Sway? (questions)
  14. Tank Exhaust??
  15. Tank gears
  16. Better anti-TK measures
  17. No death messages by default
  18. Some suggest..
  19. Make iron sight control toggable or holdable.
  20. Training level for RO: O
  21. RO and foul language
  22. Medals/Awards
  23. damage from shrapnel
  24. Nades and being prone
  25. Grids on the overhead maps.
  26. Imazing idea!...
  27. Facial expressions
  28. Reichstag :D
  29. Realistic tankcrew system
  30. Fluid Motion (look here to find out what I am talking about)
  31. Devs need to add REAL default keys.
  32. A Few Ideas
  33. Super real mode.
  34. Ammunition count for vehicles?
  35. Ostfront Demo?
  36. Bayonet Charges!
  37. Helmet deflections
  38. Manual bolting...
  39. Street Team
  40. Shooting on ladders?
  41. More Tank Voice Commands
  42. Body awareness would be a nice addition.
  43. Turret View Delinked?
  44. ROclopedia
  45. Shellshock replacer.
  46. Resting rifles/SMGs affects gameplay?
  47. Realistic differences in lighting
  48. In-vehicle avatars
  49. Ingame Voicecomm with easy GUI
  50. Tank riding (Merged a gazillion times use search FFS!)
  51. Amount of tracer projectiles in mg ammo
  52. kill messages.
  53. Forum suggestion: Sarcasm meter
  54. Customiziation of playermodels
  55. What is needed to make RO better suited for Clanwars out of the box?
  56. Artillery
  57. Skill Level setting
  58. Mantling and vaulting.
  59. Lifting your face up from deployed mgs ironsight
  60. 2 Men MG-Teams?
  61. (Video) - Distant muzzle flashes to go with the new distant gunfire sound?
  62. Uniforms Discussion (Merged 18 times!!)
  63. Spawn Ninjas and Zombies
  64. Realistic communication
  65. Death message delay
  66. Please limit the rare tanks in Ostfront.
  67. Cupola with gun?
  68. MG-42/MG-34 pivoting
  69. Unit Cohesion
  70. Lean implementation
  71. New/different types of modes for RO:Osfront?
  72. Local / tank channel bindable key
  73. Satchels and helmets.
  74. Any plans for UE 3.0?
  75. Fire teams
  76. login w/ player id and password
  77. Scoring idea
  78. Recoil is not immune to inertia...
  79. Mortars
  80. Footprints/blood in the snow?
  81. Grenades (merged)
  82. For a mod claiming realisim...
  83. Ability to offset my head in some tanks
  84. Two Things That I Think Would Make This Game Better
  85. Pointing - "laser pointer"
  86. Selection Screen
  87. Static maps
  88. Hi all
  89. Destructable Statics?
  90. Selection Poll (new last sucked)
  91. Adrenaline death cam
  92. Blood
  93. Body Hit Puff/Gore Discussion (Merged Threads)
  94. Squad Setup?
  95. Detailed question about bots
  96. Foliage
  97. Devs: How much of this is moot?
  98. More intuitive and quick keyboard interfance needed
  99. Will there be manual bolting for rifles?
  100. Expand the Red Orchestra Wikipedia stub
  101. Controller options: Joystick for tanks
  102. About the Entrenchement tool
  103. [ and ] menu ala OFP
  104. I feel as if tanks will equal noobfest.
  105. Tutorial Videos
  106. Small Reinforcements suggestion
  107. Self inflicted bayo damage
  108. Just a few quick suggestions!
  109. Need a Guide
  110. MG Deployment
  111. Question about the MG42
  112. Weapon suggestion: additional MG-34 (/41)
  113. Most overused comments
  114. Better Maps
  115. Random spawn points?
  116. Limit the amount of nades in a map
  117. Smoke shells, smoke grenades, and smoke screens
  118. The Future of Free-Aim and the Semi Automatic Hipshot
  119. Add Molotov Cocktail? (Merged)
  120. Wait in line feature.
  121. Working iron sights?
  122. Single Player Mode Discussion (Merged Threads)
  123. Better ending sequence at end of round!!!
  124. Sounds in RO
  125. Minor point: Tank sight is "off"
  126. Different reloads?
  127. Time delay when switching position in tanks!
  128. Optional Types of Ammo
  129. Sounds of tanks and effects on nearby infantry
  130. King Tiger/Ferdinand/Elefants/Panthers (Merged)
  131. More detailed tank damage/layered damage
  132. Death: Has RO made steps to Redefine the problem plagueing all WW2 shooters?
  133. Profile management
  134. My Dream Tank UI/implementation
  135. Morale Factors & Surrendering
  136. Realistic Armor Penetration
  137. Timed Spawn Protection
  138. New Player Guide
  139. Different amount of people for capping.
  140. What about ricochets?
  141. Questions about recoil and accuracy.
  142. Diving: Fact or Hollywood?
  143. Persistent dead bodies (Merged AGAIN)
  144. Optional sight hood for k98
  145. Random deco generator.
  146. Vaulting objects
  147. Did Someone say Ideas and Suggestions?
  148. jeeps and planes
  149. Iron Sight Blur (merged 5 times!)
  150. Able to drop behind cover while bolting?
  151. implement the "np" mutator (or similar) in RO:O as standaard?
  152. Collapsable Walls
  153. APCR rounds should penetrate walls...
  154. Windows - let us do more stuff to them
  155. Maxim Discussion (Merged)
  156. New Weapons Discussion (Merged)
  157. Raising eyelevel while prone
  158. Banned player database
  159. Snipers
  160. Future Tank Suggestions...
  161. Iron Sights Zoom (Merged)
  162. panzerfaust in ro:o
  163. Tame the SMG's ?
  164. panzerschret and magnetic mines
  165. Weapon Jamming (Merged Yet Again)
  166. Player Naming Restrictions (#of Letters/ Space ?)
  167. Flamethrowers and mortars
  168. Landmines
  169. Antilag??
  170. Stats
  171. Hi Red Orchestra Team!
  172. Guns, Light and Mobile Artillery
  173. Nations involved?
  174. More realistic communication
  175. Limping
  176. battle of the sexes!
  177. Ammo Distribution
  178. Should grenades roll more?
  179. Limited Avatar/Player movement in Vehicles
  180. The Platoon Commander
  181. Making Tripwire more Profitable
  182. Toe Kills
  183. Lead in cutsceen????
  184. New Panther Models?
  185. Permanent terrain scarring and deformation
  186. Secondary Attack for Grenades
  187. New Nations Needed
  188. Night fighting/ Night vision
  189. Small tank suggestion with big impact
  190. Camouflage
  191. Not copying bf2 but...
  192. Melee Attack Disorienting...
  193. Secret Weapons of World War 2
  194. Driver kills
  195. New Video
  196. Suggestions
  197. Realistic communication ranges for text chat and com menu
  198. LAte but - Reloading on the move, equipment drops, things that bothered me in RO
  199. Static Spawn defence
  200. 64 players
  201. Scoreboard and Score Point System Sugestions
  202. Realistic Weapon Switching
  203. Different Gameplay Modes
  204. VOIP in ostfront
  205. Tank crew deaths... switching realistic?
  206. Vehicle "swap queue"
  207. Pre-set Tank Damage
  208. LOOK HERE BEFORE POSTING Compiled Suggestions
  209. Ammo/Weapon Drops
  210. Marketting ideas :3
  211. Benefits for staying alive...
  212. Using weapons without training.
  213. odd ball weapon ideas for RO:Ost Front
  214. Black edges in scopes
  215. 1st person crawling animation
  216. Picking up grenades
  217. AA type weapons qualifiaction
  218. Sprint-Crouch from Prone position
  219. Shouldering Weapon Discussion (Merged Threads)
  220. toggle crouch button (instead of holding down)
  221. Dirt?
  222. Offsetting player ratios per side: 1:2, 2:3
  223. Blackout after being shot.
  224. What about a NSMMOG version of RO?
  225. dropping of mg ammo
  226. Some Graphical and Gameplay suggestions.
  227. If the whole, ammo flying out of you is fixed...
  228. different types of arty
  229. Hey what ABOUT SG-43
  230. Machine Gun functionality
  231. Grenade Discussion (Merged About 3000 Times)
  232. Breath Control
  233. Logitech G15 keyboard LCD applet support?
  234. MG ammo
  235. antonov kt40 flying tank
  236. Mosin-Nagant 91/30 model problems
  237. Concussion effect from explosions
  238. Airplanes? (Merged Discussion)
  239. Iran August 1941
  240. Far-fetched melee system
  241. Sniper Rifle - Bolting In Prone Position
  242. Incorrect Aircraft Models
  243. Slower and smoother turning
  244. Tank Turning
  245. New Health System
  246. Attachable charges.
  247. Anti-cheat for RO OSTFRONT ???
  248. Muzzle Flash
  249. Steam version + boxed version
  250. Auto-downloading
  251. Adjusting the Fall of Artillery
  252. Proper MG and PRTD holding stances
  253. DEV can we ensure Xfire support
  254. ammo and maps
  255. Alternate campaign
  256. picking up a second SMG?
  257. Bring in the Panzerschrek
  258. Does this game have a supression system?
  259. Reloading animation.
  260. Knives And Bayonet talk (merged threads)
  261. Lower the gun in first person view
  262. Custom faces - allow players to contribute content
  263. Sights getting unaligned
  264. The Charge of Red Square...
  265. unbottoned commander
  266. Modify your weapon!
  267. Music in games
  268. Sks
  269. a few pictures of Hetzer and Panther!
  270. Some New Models (maybe Russian Marines)
  271. Stunning of tank crews
  272. Nagant Sniper Iron Sights
  273. RO skin for Steam
  274. Co-Op or add bots in MP
  275. Russian Bomb Dogs
  276. Limited classes
  277. Several Ideas.
  278. Is there fixed gun emplacements in ROS?
  279. Modern Combat Mod.
  280. Delayed firing
  281. No adding suggestions or ideas until we actually see the game first!
  282. Ammo/Grenades/Mood
  283. New ideas for player spawning
  284. ok time for my gripe
  285. Ostfont combat flight sim....
  286. More Types Of Soldier Later,& Less Weapon Recoil
  287. Smoke Nades
  288. Ideas for new respawn system
  289. Finished work?
  290. Oh Oh Oh! Realism Idea
  291. Running from prone
  292. Spawn ideas
  293. Crouching question
  294. Another crouching question....
  295. Body Awarness and 1st person view Position
  296. Weather?
  297. More Beta Testers
  298. Dying and cap suggestions
  299. new health idea
  300. Bolt hold open on empty mag?
  301. POV Particle Effects
  302. Flame throwers?
  303. Realism Radio
  304. Can we use the mousewheel to control the speed of character moving?
  305. Realism idéa
  306. Please,please, please allow disabling bots from driving tanks
  307. Movement - Strafing
  308. Japanesse army??
  309. Anyone up for an Vietnam mod?
  310. Machine gunners ducking..
  311. Tank Animation
  312. Vital organs
  313. adaptive stance when shooting and hidding behind cover
  314. Vehicle Respawns
  315. Climbing over things
  316. Both a contribution and a hello
  317. Map suggestions
  318. The scoring is an important detail of games
  319. Bullet Death
  320. Ostfront 1939 - 1940
  321. Teamlock
  322. A map loading bar
  323. Dropping Bandoliers, Pistol Belts and Grenade Pouches
  324. apparantly the K98 safty is on
  325. Use recoil calculator to get accurate weapon recoil ingame
  326. forced balanced teams
  327. Maybe be the perfect RO:O theme music
  328. Throwing nades, handing ammo
  329. Mg42, standing, unsupported.
  330. length of username for online play
  331. Bodys
  332. How about anti-clanstack settings?
  333. Some things concerning water
  334. MG34 & MG42 Chain Feed
  335. Instruction to German Tank Zeiss gun sight
  336. Bullets can go through stuff? i hope so...
  337. Waypoints
  338. Russia marked as "allies".
  339. Suggestion about ricochet tracer rounds.
  340. Spotting/Scouting
  341. Getting Out of Tanks
  342. Illumination for German Optics
  343. Tank sight recoil during CoaxMG...why?
  344. Drivers need a view indicator on the HUD :(
  345. Can we expect...
  346. belt fed mg-34 for the HT
  347. Dedicated tank commanders?
  348. Switching from trained weapon to unknown weapon.
  349. Night maps
  350. Gernades and Sniper/ MG idea
  351. Offiers skins.. And sniper idea...
  352. Tank Transmission.
  353. auto notice that the gun is ready after reloading!
  354. Weapons
  355. Desktop Skin
  356. Shell Shock?
  357. Realism Names
  358. pretending to be dead
  359. Melee attack knock-out only.
  360. Wanted: Tweakguide
  361. Anti tank stick 'nades
  362. Rolling while prone
  363. You can hear a tank bullet approaching.
  364. instead of "light" or "heavy" magazine
  365. Better Cuppa - looking up and down
  366. Iron sights, holdable instead of toggle only.
  367. Free look for infantry
  368. Deleting semi-auto sniper rifle
  369. Linking MG-42 belts
  370. Canister loadout for tanks
  371. clan area
  372. Solo tanking too easy?
  373. an idea for the IS 2
  374. getting out of tanks
  375. Half-Track MG Idea
  376. Better Chat font?
  377. Manual tank gun reloading...
  378. Can nades be limited by server side commands?
  379. Nade Cook?
  380. Better soldier deafault walk animations (Merged)
  381. Cap bar!
  382. Make iron sights a non-toggle?
  383. Idea to fix all those ppl who camp a class
  384. Filter Additions
  385. A few suggestions
  386. Now that the game is actually out- some suggestions
  387. Artillery
  388. Sniping is still far too easy.
  389. Wounded
  390. Pure infantry servers
  391. T-60, Hitting too hard
  392. Squads / Fireteams
  393. Before you post, think about this!
  394. Bullet ricochet?
  395. HDR bloom off by default?
  396. small suggestion about reloading
  397. Keyboard Map file
  398. More Loading Screens
  399. Tank, vehicle wrecks,bodies,items lifetime
  400. PPSH recoil
  401. Interactive Environments...
  402. Display suggestion
  403. Suggestion for dropped weapons/ammo
  404. Tank Damage Model
  405. Weapons class
  406. First thoughts
  407. Switching Classes
  408. PSA to tankers used to other games:
  409. Magnification on Iron-sights?
  410. Stg-44 Zf4
  411. Hiriing professionals to critisize game
  412. RO needs more diverse maps
  413. t-60 penetration research
  414. Dragging a body/person
  415. Scope
  416. Your comments about the new radio message system
  417. Quick rant
  418. Medic Class (Merged Discussion)
  419. Communication System
  420. More Panzerfaust Shells
  421. FFArtilleryDamageScale
  422. Add a progress bar
  423. [Unimportant Nitpick] Bolt cocking pieces
  424. Please can we have set map rotation?
  425. the way how the voice commands work -- a few suggestions
  426. Speed of sound
  427. Suggestions: Bullet Physics (Among other things),
  428. A Few Suggestions...
  429. Fix VOIP
  430. Friendly Icons
  431. tank guns
  432. Melee fighting!
  433. Bolt Cycling
  434. Squad / Fire Team Feature?
  435. My suggestions
  436. Log
  437. Practice AI...
  438. Is it possible
  439. PTRS instead of PTRD
  440. Review on Tank Combat
  441. How about a demo?
  442. range finder
  443. Voice Commands what the hell!
  444. Better, more fluid movement
  445. Climbing
  446. Voice commands at distance
  447. Destroying T60 with grenades
  448. Movement too slow
  449. Standing up from Prone and Crouch (+misc)
  450. External Server Browsers
  451. Scope Ranging
  452. Moving whilst reloading in prone.
  453. Not enough Members or Bots "32" to small
  454. Movement suggestions for more fluid ..movement!
  455. Ostfront
  456. Smoke break
  457. Wooden fence VS tank- and some other suggestions
  458. Make it 64-bit compitable
  459. Ability to Choose Text Color
  460. Motion Sickness
  461. Katyushas..
  462. ROOST's illness
  463. Give free copy to Xfire & TweakGuides.com
  464. Speed up walking/Running
  465. Know your friends
  466. Crimson mist
  467. Flare gun?
  468. Prioritize suggestions
  469. Noise changing
  470. Flinching when stabbed
  471. So... doing anything for May 9th?
  472. Smoke Grenades?
  473. A little more flexibility in the leaving combat area system?
  474. Change ammo type in tanks
  475. Grenades should bounce
  476. Tank Sounds
  477. Vaulting and a few other things.
  478. MG Gunner: Binoculars, maybe bot spotter
  479. Mods?
  480. Dropping Weapon
  481. Reduce the ridiculous standing shot penalties
  482. Arty
  483. Suppression
  484. Request/Petition
  485. effects of fatigue
  486. Bayonetting or clubbing a prone player: it's extremely difficult!
  487. Tanks....
  488. Weapon recoiling
  489. Map Editor
  490. Tanks - Specifying which type of ammo to load next
  491. Getting shot below the hip
  492. Gernade Bug I See
  493. Climbing/Mantling feature.
  494. Tank Destruction Badge
  495. More variation in tank destruction.
  496. Panzerkampfwagen VI Sdkfz 181 errr Tiger Lovin?
  497. Jumping, Ladders & Ropes
  498. Class selection based on queues
  499. Possibility to change font / name colour..
  500. Some more tank problems...